We've also now been formally introduced. The elf's name is Ambel Elloetta. Uhe dwarves, who are named after the city they hail from, elves take the name of their family matriarbsp; The matriarch themself only has the one name, and when they pass, there is a whole ceremony to select the new matriarch, who then drops their given name, and takes that matriarchal name as their only name. It's holy quite iing. Occasionally a wealthy enough elf may set out and form a new matriarchal family, but it's retively unon.
After a bit of talking with Shasta, within that adventuring party they all speak the dwarven nguage, in addition to their own nguages, which is one of the reasons they were able to take the mission. After I finally started to get a grasp on the demon nguage, there are even muages being thrown my way.
Shasta also asked on behalf of the group if they could travel back to the mainnd. While I'm not opposed to it, in fact, it would probably be beneficial if they could, building a boat capable of getting them back is a bit out of my wheelhouse. A basic boat, sure, but when I asked Shasta if any of the group had knowledge as a ship captain or navigator, they all did not. Without that knowledge, they are very likely as good as dead if they set out alone currently.
Iure, if we made some astronomic observations, at least I could give them some navigation advice, but that requires quite a bit of dedication. I told Shasta that, and she at least was aware of some use of navigation charts using the stars. Without paper though, makied observations would be difficult for her. I at least carve into stoh stone shaping, which is what I've been doing for a while now. Others here rely on word of mouth, which makes me think that a writing material might be useful.
I'd like to use part, but gettily sized animal hides on the isnd isn't easy since we wiped out the giant lizards. Meically processed wood pulp for paper also isn't actually all that stable long term. Although I suppose for the purposes of just taking would be fine. Any important info could ter be carved into stone as needed.
The biggest issue with this pn is the amount of meical energy involved in pulping wood. Then even more energy is involved in processing the wood pulp into paper. We do have access to an untapped soureical energy though, but it'll require quite a bit of work from some of the goblins to actually access. Of course, what I'm referring to is a windmill. We also have a coastal area that has det breezes most of the time.
One of the big holdups in building a windmill before was a ck of det metalw ability, because building a low maintenance windmill requires at least some metal, but sidering we have that now, it's definitely something worth sidering building. Of course, it isn't a high priority, so it's just something for me to think about the design of while I work on other muasks for the time being. However, I will instruct the carpenter goblin to try to keep some of the straighter trees in a stockpile so that there is plenty of useful wood.
It's been about eight days sihe elf and dwarves have moved from the jail cell to the inn spabsp; Many of the goblins have gotteo seeing them around and w with them, which is good. I've finished building a neartment style building, bringing the total to four. I pn on building awo while we wait for the tree cutting and clearing process to plete around the vilge.
One dowo the apartment style buildings is that I produce them at a rate barely faster that Zaka fill them. Which means that when I stop building, the popution stops growing. Back when Zaka had to go to the cave to summon imps, building houses was easily faster. The extra avaible bor is at least useful. We're starting to get a det stockpile of stone built up, so we should have plenty for extending the wall wheime es. Building the road to the o, however, will need even more still.
Another sixteen days, and we're now at a total of 6 apartment style buildings in the vilge walls. The vilge has pleted a few other things as well now. The four trebuchets are done, and holy, I think they'll be plenty for the new vilge size as well. Shasta has carved out enough stone for both floors of basement for the new warehouse, so Zeb will begin w on that project for a little while.
The amount of wood has really started to be an issue outside the vilge. Some of the new goblins and some of the previous ones are basically running the charcoal kilns during all daylight hours, and likely will be for a very long time. At least the actual area that we pn on expanding into is getting cleared well.
With the extra bor, I've also picked four new goblins to help with building the new road along with assisting Zeb when they . The hope is that at least one will maybe get earth manipution aually stone shaping. As such, they're also going to be getting in on the round of tree cutting where future fields will go to power level them a bit. With pns for the vilge to grow, extra individuals capable of stone stru will be a y. It's already the chokepoint for expansion, and that'll only get worse when there are more people.
I myself am going to start on expanding the wall . At least I won't be retroactively addiions for ballistae now. The bad news is that we'll need even more ballistae. At least the carpenter will be busy, although the ballistae shouldn't take as long to make as the trebuchets did.
As I've been building out the new city wall for the past eleven days, Zeb has made goress on the warehouse. He hasn't quite fihe first floor yet, but both basement yers are plete now, along with all the ste bins. Which means that a lot of the charcoal that was sitting in piles has been moved into that warehouse, making the area around the vilge a lot more clear than it was a few days ago.
Of the goblins that I assigo directly help Zeb, one gaih manipution as a trait after it prestiged about two days ago. Two of them gained improved endurance, and the st one gained heighterength. After talking with Zeb a little, it seems like they gai based on how they chose to divvy up the work they'd been assigned. That seems to reinforce the hypothesis that traits are gained based on activities you've performed that would be from the trait.
Some of the goblins have also started hunting with bows now to mixed success. The bows aren't very high quality because we're relying on inferior pnt material to make the strings, but at least they're funal. The goblins who've worked with the local pnts to make rope and cloth have been helpful in the assembly process, which is good. I'm gd that the elf has had a useful fun within the vilge.
As for the wall expansion that I've been doing, I'm probably about a third of the way doh the wall, then there will be the new gates and guardhouses to handle, which will involve some restru of existing walls to move gates around. By that time though, Zeb should be finished with the warehouse, so I hopefully move on to a different project.
Before I finish the wall though, I'm going to o go up the mountain for two or three days to get more metal ore for Katarko. He's finally about to exhaust the existing supply of ore. It's rgely been processed into ingots for ter use, although he's made some armor sets for the goblins, along with one for himself. I've instructed him to make some swords and shields as well moving forward.
After I bring the ore back, we'll work on making at least one rock crusher, but probably we'll need multiple to properly break the ore into small enough pieces. Hopefully all of that won't take more than four or five days. We've been clear cutting a lot of the trees tely oh to the o, so I'd rather not miss any more days of that than I have to. The levels won't be wasted per se, but I personally would like quite a few of them.