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Already happened story > Rebuilding Science in a Magic World > [Vol.5] Ch.21 Expansion

[Vol.5] Ch.21 Expansion

  After the six-day stint, the mine had to switch to horizontal shafts, because the vein had deviated too far from the vertical shaft that was being dug. I agreed to stop directly helping with extra for the sake of morale as well. Though I still help with peripheral matters if I think it will improve the miners overall speed and effectiveness, but I don't currently have any projects like that in mind.

  One of Zeb's teams finished building the new warehouse just outside the city, so now I begin s goods that we'll eventually trade without w about actal mix-ups happening. I also got the ce to talk with the crew doing salvage, and they'll haul one cart's worth of trade goods over to the other warehouse in addition to the food they haul for themselves whehey're headed to the bay. While that won't result ihing being hauled over, it's bor that would have been wasted otherwise.

  Speaking of Zeb, it seems like they've mao retrofit the human and dwarf houses with windows, though now that it's spring, the evening temperatures will be a little warmer. The windows will at least keep the frequent rains out though, so I suppose that's a plus. Zeb also seems to have e up with a new design for an apartment foblins that's four stories tall. It's quite impressive in parison to most of the other buildings in town. I decided to look through it to see what the final design ended up as.

  The first floor of this building doesn't seem to have any rooms foblins to live in. Instead it boasts twe kit areas, a tral dining area, and two moderately sized rooms that each had a table and a few chairs. Holy, it's quite simir to a hotel's design as there are two stair wells on opposite sides of the building which go to different ends of a tral hallway on each floor which is fnked by rooms. There are a total of twelve rooms on a floor, so the building houses 36 goblins in total. There are also 12 pilrs which are about three feet in diameter that run up the height of the building to provide added stability in addition to extra thick walls.

  I got a look at another building that he seems to be currently designing which is clearly sized for hobgoblins, it's still in its early stages so I 't tell much about what the final design will be, but it does seem to be anh density building based on it's size. If he tries to make it house just as many hobgoblins, the building would be signifitly taller thaher one, so I hope he's not doing that.

  I haven't been paying much attention to my level, and it barely has moved at all. I've done a bit of tree cutting and other work that normally gives me some levels, but eve isn't much.

  Level: 7HP: 1579/1579MP: 1156/1156Traits: Mana Affinity, Earth Manipution, Improved Dexterity, Heat Resistance, Partial SleepMagic: Improved Stone Shaping, Teise, Improved Earth Spike, Thermal Hands, Pulverize

  Holy, I'm thinking I'd like to gain some levels, though the number of trees I'd have to cut down would be astronomical to show as. Though that would maybe be a good starting point. For a long while, we've been stockpiling salt and not trading it. The reason for this was to have a strategic stockpile in case we have another war. Though now that we've spent some time doing so, robably start trading some of it again, as we produce about ten times the amount that we use over the course of a year.

  What I'm thinking about doing is felling a signifit number of trees in the valley over he coast. Just beyond where we're digging out the new artificial tide pools, I'm thinking we should build more salt evaporation ponds. If I finish that project before the summer, then they be operational for a det portion of the year where they're funal. Long term, salt could be a semi-stable odity for us to trade if we build a port.

  In thirty-six days, I'd cut down a siderable number of trees from the other valley to make room for even more salt evaporation ponds. As I worked, I thought about the idea of verting one or two of the ponds iher valley into sor stills by essentially making a greenhouse over the pond to increase the rate of evaporation. Right now, the ponds are only effective for part of summer and fall when there isn't much rain, but building a greenhouse over the pond would make it effective year round, and we could increase the rate of evaporation even in other months. I don't want to attempt making oil we've got a good stockpile of quartz fss iy though. We don't he salt immediately, and if we produuch we won't even be able to trade it. After all, I'm already practically doubling our avaible produ of salt by making all these new ponds.

  Level: 19HP: 1939/1939MP: 1288/1288Traits: Mana Affinity, Earth Manipution, Improved Dexterity, Heat Resistance, Partial SleepMagic: Improved Stone Shaping, Teise, Improved Earth Spike, Thermal Hands, Pulverize

  Though now that I've cut dowrees, we'll still have to remove stumps and roots, then dig out the ponds and waterways for o water. Holy, I should take the time to build a proper road from the tunnel across this valley as well. We'll when the new artificial tide pool is made, and it'd speed up the hauling of all the various materials from this valley.

  I already have about three dozen goblins processing the various trees I've cut down. Quality wood is beio the carpenter, where as the rest of the wood is being divided between paper making and charcoal produ. The stumps and roots will simirly be divided up between paper and charcoal as they're removed.

  Given er popution, I mobilized even moblins to help with the development in the area. An additional six goblins are helping dig the path for a new road, and awelve are w on removing tree stumps and roots in the area where the salt evaporation ponds will go. The goblins processing the rest of the wood have made det progress i sixteen days, and there are stant cart loads being hauled to various destinations.

  I've been cutting stone from the new artificial tide pool stru to use for the new road in the meantime. Though I'll probably want to take a short break soon as its about time for me to che on Tiberius, and I should che on how the mining team has been doing and spend a day or two pulverizing more quartz if they have it.

  I checked in on Tiberius first, whided up taking about two days' time. The first day ent waiting for him to return with some more fish to show me what he's been w on. He's seemingly given up on onizing the electric fish alone, which I'm not that surprised by. As I mentioned before, it's very hard to trol electric arcs, and proper use ans for something like this practically impossible at our current teologic level.

  What he's done ihough actually does utilize the electric fish somewhat, albeit in a way that's somewhat different than I expected. There are quite a few kinds of fish around the isnd, and one shoots out spines made of bone as a defensive on. Those spines are embedded in a special muscle, or maybe it's proper to call it an an? Either way, that an tracts wheric current goes through it, which limply tosses whatever is embedded in it. However, if you apply mana at the same time, it properly propels the item i, albeit somewhat wildly.

  What he's done is fashioned a barrel that help guide and aim the projectile fired from the device, and by using the electric fishes blood as a duit, it provides both the mana aricity that causes the an to propel the item out. So I suppose I o retract my statement about utilizing ans, though many ans are going to be useless, this one seems somewhat useful, though you still he ability to infuse mana into the liquid. The current prototype is somewhere between a gun and a crossbow. The projectile that is used o be somewhat long to be properly propelled by the an, but it also needs a barrel to guide it. So maybe a mana powered blowgun is a better description?

  Reloading it takes a bit of time, and I don't think it'd be easy to automate that process. It's about as simple to reload as a crossbow and I suspect it takes about as long, but it's much lower effort, so it has that going for it. I'm ied in what improvements he'll make to the design, so I left him with a bit more mohan st time to tinue his research for a few more months.

  I the and took three days pulverizing more quartz that had been mined. The mine has been produg less and less gypsum, and the quartz output has increased paratively. They've also been produg more output since I let them use the crystal trays more effectively, so we've got quite the excess amount of quartz.

  Zeb's prototype building was also pleted, and I looked through it. This building is only three stories tall, but stands a little taller than the four stoblin building as each floor is taller to aodate hobgoblins. The entry floor is simir to the other building, with two kits and rooms, but the two floors above each house ten hobgoblins, so the total popution housed in the building is twenty.

  His stru teams have built two more of his goblin high-rises and are w on another hobgoblin building to match the prototype. Zaka has bee pretty busy with summoning, and I'm really starting to think we'll o figure out how to get more demons capable of imp summoning if we want our popution to increase any faster than it already is. That said, we're getting about two new goblins a day currently, so pared to the races from the mainnd we're multiplying expoially faster.