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Already happened story > Rebuilding Science in a Magic World > [Vol.3] Ch.18 Tide Pool

[Vol.3] Ch.18 Tide Pool

  Five days of experimenting with the metal, and I think I've finally got a half-det produbsp; I did multiple different mixes of various amounts of flux aal until the brittleness of the metal disappeared. I've made a few different shaped casts using the successful mixture to test the properties of the metal.

  The first cast is a simple sheet of the metal, about a tenth of an inch thid five inches oher side. The sed cast is a solid cube measuring three inches on each side. The third, and final cast is a thin wire about ah of an in diameter. For each cast, I have a few tests I want to perform to see how the metal behaves, to get a better idea of its usefulness.

  While testing the sheet, a few iis were revealed. While the metal could be bent with a bit of leverage, it was heavily resistant to being shaped via hammering. Tests with the cube gave further evidehat whatever this metal is, it's highly resistant to cold w, and in fact, eveant t while glowing yellow from heat. The wire revealed another iing property to the metal. While maals would pinch off while being stretched, and theually snap, the wire never pinched, and ihe whole wire evenly elongated until it was about 30% longer before it eventually snapped.

  My heat resistarait retty beneficial through the whole process. I didn't feel nearly as unfortable as I used to while w in front of the fire all day. Ultimately, the mystery metal seems like it will be very useful, the only dowo it is the amount of effort and seashells that I o make a amount of the stuff. For a lot of uses, I'll stick to stone, but for certain tools and for things that I'm worried about wear and tear for, the new metal will be very useful, as long as I make a good cast for whatever I'm trying to make.

  The biggest potential be is allowing goblins to make their own durable tools if I teae how to make the metal. All of that would be quite a ways iure, of course. Until I e up with tools or maes I want to make though, I don't have any uses for the metal right now. As such, I've decided to move on to my project, the sea life filter in the bay.

  For the past fifteen days, I've been slowly building the stone grid at the edge of the bay where I made the stairs down previously. The area I'm attempting to cover is actually quite rge, sress is going somewhat slowly, mostly due to the fact it's a long trip from the bottom of the bay back to the vilge, so running out of mana is a bit of a problem, especially at my current level.

  As such, today was the first day I've actually gotten as. The mesh is only a little over a foot tall, extending across the bay, but I've got a few animals that are caught. It seems there are multiple different kinds of fish-like species. The ohing most of the these animals have in on is that their tail fin is horizontally oriented, instead of vertically. Other than that, they look like fish, although some are ftter than others. There are also a few of those e shell squid shrimp hybrid creatures as well. I find it kind of odd that they've got two cws, but they're on the end of tentacles.

  I've also figured out that the method I'm using will need some revision. Mostly because, well, all these have been dead for a little while. Wheide goes out from the bay, it still recedes further away for a while before returning, so it takes almost four hours before the water starts refilling the bay. Which means the creatures that get trapped die, and start rotting pretty quick.

  What I've decided to do as a solution is to fill in the mesh that I've already made, so that about 18 inches of water remains itom of the bay. Thankfully, the area that is at this height is actually a retively thin strip pared to the bay as a whole. I'll then level a walkway around the outside of this area in the bay, and the goblins or whoever just spear fish out what's left, or use a or something. Mostly, this should help keep the sea life from suffog, and they then leave again ohe water level rises. Of course, I io raise the mesh siderably so that even more sea life is trapped at once.

  I've spent the st 25 days closing the filter, and making the path along the extent of the bottom of the bay walkable. I'm not quite doh the walkway yet, but the filter is pletely closed, and now while I'm w I'll see different kinds of sea life swimming about in the shallow water. So I've basically made an artificial tide pool.

  I've spotted a few new kinds of life ier as well. There was something that kind of resembled a rge isopod swimming with multiple legs, some more kinds of fish-like creatures, a weird shelled creature that resembled a cm, but walked along the water's floor oacles, and a kind of shelled lifeform that seemed akin to a snail. The snail creature made its way over the barrier as I was ing down to work, so I don't think I'll actually be catg any of them.

  It'll probably still be quite a while before the area is plete, but I've e up with a faster way to work on the filter, so that should help. I was using local rock to shape into the filter while here, but I've decided that I shape rge ks of filter at a time ba the vilge, and then carry a pile of them over in the m or afternoon, which should about double the pace I was making it before.

  A whole month of work, and I've started bringing a few of the new goblins along when I e to work at low tide, so they hunt some of the fish creatures. The path around the bottom is pleted, and I've gotten the barrier to about four feet tall. Iime I've been w, snow started falling on the mountain again, so it looks like it'll be a few months until I'm able to go back up there. We've also collected quite a det amount of Zaka's blood, and in my estimation it's probably enough to fire that steam on twice, although I'll only be able to activate it once before I need a mana recharge.

  We also caught a few new, iing sea creatures. e eel like creature, that seemed to have had it's fill of the fish that were trapped befetting trapped itself. It had a diameter of about a foot, and was almost te long, so it was quite the surprise to find it, sidering most of the things we had caught before that point were fairly small. Irospect, it robably because anything that was rger could easily just hop the small barrier.

  Another iing creature was a rger fish, that had more fins than some of the others, and when a goblin tried to stab it with a spear, the spear broke against it's skin. I ended up earth spiking it, and that killed it, but it used a lot of my mana, which left me a little frustrated. There was also a third fish that was moderately sized that seemed to electrocute other fishes if they got too close. It only seemed able to do this a few times before being incapable of perf this feat any further.

  We've also learned our lesson that not all the fishes are edible, as we sadly lost one of the goblins that ate a brightly colored fish that he caught. As such, all the goblins that try fish now have to be given the lessons on how to check for toxins in food. Thankfully that seems to be the only fish so far that has poisons in it. The fisher goblio be getting pretty det at identifying what they're looking for, and sihey only carry bauch food, they've gotten a little choosy about which creatures seem to taste the best, not that I'm pining.

  Moving forward, I'm aiming to get the filter up to six feet i, and then I'll attempt to determine if it o go any higher, or if this seems to work well enough for catg fish that I leave it as is for a while.