In the past few years, I used to only spend the winters in the goblin vilge. Given that we now have the path between my cave home and here however, the trip betweewo locations easily be done in a few hours, so I'm rethinking how I want to spend my time. For the past two weeks, I've been w on finishing the new warehouse and making charcoal, which is starting to get a little b. Zaka did his first blood draining sessioerday, and from here on out, I've made taihat should be the right volume for the amount of blood he's giving. It'll still take a while before we have enough blood to fire the steam on once, but having that avaible will be a big boon to the vilge's defensive capabilities.
Since I'm almost doh the new warehouse, I've decided to start work on some new projects. First, I've offered up a trade to the seashell collector in exge for a rge amount of broken seashells. I'll be building a basement ste area uheir shop where they store even more things. After that, I want to build the furnad smelter dowhat I was thinking about from before. Hopefully I use crushed seashells as a flux material, and we finally figure out if that mystery metal will have any usage or not.
Ultimately, there is another projeing on the horizon within the ing weeks, which is expanding the fields for s beets. Zaka's been felling quite a few trees a day at this point, so it shouldn't be too long until that work will arted. Of course, it'll still probably be year before those fields are useful. Zeb's been helpful with a lot of the projects I've been w on, and holy, I might let him take care of the field project himself, since he was the one who found the pnt to begin with.
After thirty days, I've dug the basement out for the shell shop goblin, and I've pleted the and alone furnad smeltery. I've traded with the neenter goblin to have him build out a waterwheel for me, in exge I'm going to build him a new basement as well. As I've started w on digging basements, a lot of the other shop goblins have taken i in it, but I'm holding off on doing the work until I have something that I want from them, si's actually a bit of work to add a basement to an already pleted building.
Zeb has started the work to make the new fields for the s beets as well. The full area hasn't had all the trees cut dow, but destroying the stumps and removing all the tree roots so that the s beets grow is actually quite a lot of work, so he and some goblins have started that process.
Zaka is getting close to his level cap, so any day now he should either prestige or evolve, which we're happy to hear about. We've also done a sed blood harvest with him, which went much smoother than the first one we did. He's been diligently summoning imps as well, so the vilge is almost back at popution capacity.
The vilge also sent over someoo che the other vilge, and see how they're doing. That vilge seems to have prioritized building houses, and of the 17 goblins who live there, about half have a stone house for now. sidering Gakus only has regur stone shaping, and they don't have a way tee mana faster than normal, it's unfortunately going to be slow going for them for all their stru projects. That said, I'm gd they should all have houses before winter sets in, not that it gets particurly cold down here at the lower elevations on the isnd.
Its been two weeks, and Zaka prestiged, so he is now a Rare Hobgoblin. The result was a bit of a mixed bag. I wasn't sure if he'd fully heal given he was missing a rge portion of his l, and I was disappoio see that he didn't heal all the way. He did heal quite a bit though. Around three inches of leg seemed to recover, and heal over to form a much less gruesome wound than what he had before. To fully heal, he'd probably o prestige at least two more times, but probably more. I think it's probably much more likely that he'll evolve, and that will likely fully heal him.
A bit of a bonus that happened however, was that he picked up the trait Improved Regeion, which may actually help him heal without needing to prestige again. Only time say for sure, but the fact he should heal faster has me intrigued. I also had that option after I was badly injured and spent a lot of time healing, so I'm ied to see what sort of effect it has moving forward.
The field work is ing along well, and Zaka should be doting trees down soon. I've fihe carpenter's shop basement, and he's making goress oer wheel I need for my furnabsp; Something is being apparent within the vilge as I work on things though. We're running out of space within the walls. Whe the walls in before, the vilge popution was less than half what it is now, and we've added a lot of specialty buildings that did before. For now, I don't want to really focus on growing the popution, but moving forward, it may bee useful if it helps the goblins further specialize.
After another 17 days, I've realized we've already almost reached winter again. With the furnad it's water wheel pleted, and the new rge field pleted, I find myself ready to start some new projects again. I'm going to get some of the new goblins to help me haul a bunch of things from the cave.
First, I want to haul the ore down here, to make an attempt at purifying the unknowal from before, now that I have a substantial amount of seashells to use as a flux material. Sed, I want to haul the excess stone from st winter down to the vilge. There are a few projects that could use extra stone, and although building basements gives us some stone, I'd rather not have to do that precise of work if I avoid it. Third, I want t down some more lightstone, ara copper. The ons used up quite a bit of my reserves of both materials, so I want to have some of what little is left in the vilge, so that I don't have to worry about not having access to it over the winter.
As for projects that use stone, I have an idea for something I want to try in the bay area, and it's going to require a rge amount of stone and effort to build, but if it works out, it'll pay some very rge dividends moving forward. Sihe bay is somewhat enclosed, making a c shape, I want to make a stone mesh with two inch gaps that covers where the water in the bay drains out. Obviously, I don't want to cover it all the way to the high tide level, but instead only up to about a third of the max water level.
The hope is that moderately sized sea life will get trapped as the water slowly drains, and then the goblins just go and pick up a bunch of free food. Now, the area where they actually pick it up is quite slid dangerous to walk on, so if an initial test of the mesh works, I'll o spend time trying to fix the area around the bay so that the goblins somewhat safely walk ohe water is drained.
In this time, we've also had the opportunity to get more blood from Zaka. He does seem to be healing faster from the bleeding, at about twice the rate, so that should increase our supply moving forward. I 't quite tell either, but it does look like his leg might be regeing, albeit at a very slow rate. If that is the case, in another year or so, he might be fully mobile again.
After another five days, we've gotten all the materials hauled down the mountain, and I'm getting everythi up to make a batch of the mystery metal. The first step is going to be to make more of the brittle version of the metal that isn't very useful. Then I'll grind that down into a powder alongside the seashells, and re-smelt that material down. That should reduce the carbon tent ial siderably, and hopefully yield a more pure metal that I then do additional testing on.
I'm thankful that I've made a hand k option for the furnace, because the stream right now isn't flowing with enough force to pret the furnace up to the temperature I'll need. However, once winter sets in, I io go to the reservoir ahe valves to slowly fill the reservoir up a little at a time. That way I just open a valve to let a bunch of water out over a day or so, and that'll give me enough water to really use the full potential of the furnace.