(Compiled by the Ultimate Fighting Academy Intelligence Division)
Classification: Tier-1 Clearance
Arc I: Apocalypse
Chapter II: Growth
(Compiled after Episodes I–X)
- Affiliation: [UFA Student] (Provisional License)
- Status: [Inactive] (Earth)
- Origin: [Utopian + Kaelithian]
- Age: [14]
- Appearance: Black hair, black eyes, wears a yellow and black gi, natural aura is white.
- Known Titles:
- “The Vessel” (per Generals)
- Last Known Yield: [200,000?]
- Notable Forms:
- Spirit Resonance
- Hyper Energy Mode
- Notable Techniques:
- Star Destroyer
- Dragon Flash
- Dragon Combination
- Dragon’s Barrage
- Notable Events:
- Defeated Grimm (Episodes I–VI).
- Intelligence Notes:
- Observed to be somewhat reckless, but is overall a genius in combat.
- Possesses outstanding aether flow reserves and skill with flux output.
- Confirmed to have a mix of Utopian and Kaelithian heritage.
- Possesses the “Heart of Utopia”
- Affiliation: [UFA Student] (Novice License)
- Status: [Active] (Earth)
- Origin: [Dystopian]
- Age: [15]
- Appearance: Black hair, black eyes, wears a black gi with dark red accents, natural aura is black and violet.
- Known Titles: -N/A-
- Last Known Yield: [10 Million]
- Notable Forms:
- Demonic Base Form
- Demon Form Level One
- Demon Form Level Two
- Spirit Resonance
- Spirit Ascension
- Notable Techniques:
- Dark Demolition Cannon
- Super Dark Demolition Cannon
- Deep Crash
- Black Lightning
- Notable Events:
- Fought against Bills (Episodes I-VI).
- Fought against Roku and Kuro (Episodes VII-IX.
- Achieved a higher level of Spirit Resonance, called Spirit Ascension (Episode IX).
- Intelligence Notes:
- Proven to be a prodigy well ahead of his class. Was admitted into the UFA per the recommendation of [Classified].
- Appears to have a deep-rooted sense of protection for his younger sister, Asuka. While this is inherently a good thing, it seems to cloud his better judgment at times.
- While Rikito has been a valuable officer, defeating several generals, it is clear that his true motivation lies in seeking revenge against his father (Apocalypse).
- Affiliation: [Apocalypse’s Army] (General)
- Status: [Deceased]
- Origin: [Dystopian]
- Age: [22*]
- Appearance: Black hair, black eyes, wears black robes. Natural aura is black and red.
- Known Titles:
- “The Shadow Dweller”
- “Fifth General of Apocalypse”
- Last Known Yield: [1.2 Million]
- Notable Forms:
- Demonic Base Form
- Demon Form Level One
- Demon Form Level Two
- Notable Techniques:
- Shadow Beam
- Grand Shadow Beam
- Shadow Pull
- Infinite Shadows
- Notable Events:
- Killed Rackon (Episode I).
- Killed Kai (Episode IV).
- Fought Akira (Episodes I-VI).
- Intelligence Notes:
- A powerful enemy, capable of manipulating shadows. His ability seems tricky to deal with in combat.
- Kill Confirmed at age 17*.
- Natural State Progression: 25,000 à 200,000?
- Peak Yield Level: 20,000,000 (Physical) / 250,000 (Yield) – [Enhanced State]
- Natural State Progression: 50,000 à 10,000,000
- Peak Yield Level: 2,000,000,000 – [Spirit Ascension]
- Natural State Progression: [1,200,000]
- Peak Yield Level: 17,000,000 – [Demon Form Level Two + Shadow Boost]
Crafts:
- [Redacted]:
- [Redacted]: Star Destroyer: (x1.5) High-output Light-affinity beam. [Users]:
- [Redacted]: Galaxy Star Destroyer: (x2) High-output Light-affinity beam, reinforced with even higher levels of light affinity and a slight shadow affinity. [Users]:
- [Redacted]: Universal Star Destroyer: (x5) High-output Light-affinity beam, altered to have a massive size. [Users]:
- [Redacted]: Dragon Star Destroyer: (x3) High-output Light-affinity beam, shaped using inspiration from the Draconic Kata Craft to pierce through enemy defenses. [Users]:
- Oblivion Break:
- Dirge of Ruin: Dark Demolition Cannon: (x1.5) A high-output blast of aether, reinforced by a shadow affinity. [Users]:
- Grand Dirge: Super Dark Demolition Cannon: (x3) An enhanced version of the Dark Demolition Cannon. [Users]:
- Cataclysmic Verse: Abyss Breaker: (x100) A massive sphere of chaos and destruction, deemed to be the pinnacle of the Oblivion Break Craft.
- [Redacted]:
- [Redacted]: Black Lightning: (x5) A versatile technique that can be used to coat the user’s body in energy or discharge it as a projectile. Infuses shadow and lightning affinities.
- [Redacted]: Dark Lightning Cannon: (x10) A reinventing version of the Dark Demolition Cannon, using the memo of the [Redacted] Craft as fuel: black lightning.
- Eclipse Hymn:
- Lamenta Umbrae: Shadow Beam (x2) A dark beam of shadow affinity aether.
- Cataclysmic Umbrae: Grand Shadow Beam (x3) A reinforced beam of shadow affinity aether.
- Manus Umbrae: Shadow Pull (x1.1) A move used for ensnaring opponents— creates dark tendrils that pull people into the ground or holds them in place.
- Regnum Umbrae: Infinite Shadows (x1.5) A wide-scale version of Shadow Pull, creating numerous dark tendrils.
- Hyper Energy Mode (HEM): (x1 - x10 observed) Channels internal aether into forced surges through meridian canals. Provides significant strength and speed boosts. Severe muscular, circulatory, and meridian strain. Risk of total collapse. [Users]:
- Spirit Resonance: (~x100 Physical Strength) A state where the user’s aether concentration considerably increases, causing it to leak out of the meridians. The escaping aether enters the bloodstream, where it is quickly absorbed by the muscles, providing a boost in physical attributes. Alters aura and eyes to creamy white. Drastically increases physical power. Feared by Apocalypse (per Kai). Drains aether flow, can cause some meridian strain, and provides no aetheric reinforcement (for both combat and defense). [Users]: Akira, Rikito, Asuka.
- Spirit Ascension: (x200) A refined version of Spirit Resonance. By controlling the overflowing aether in the meridians, it can be used to reinforce the entire body, providing an overall spiritual boost. [Users]:
- Demon Forms: Transformation that utilizes some sort of demon energy unique to a specific group of people (theorized to be Dystopian; further analysis required) to significantly amplify aether output. Different versions of the form seem to have different effects.
- Imperfect Form: (x2) Inefficient boost in strength that lacks stability. [Users]: Julie, Roku.
- Demonic Base: (x2) A slight boost in power achieved by releasing Dystopian aether used for ‘Demon Forms’ into meridians while still maintaining one’s Natural State. Balanced enhancement, low energy cost. [Users]: Rikito, Kai, Grimm, Kuro.
- Level One: (x5) Transforms the user's body into that of a demonic theme by using Dystopian aether. High offensive boost. Slight boost in healing-factor observed. [Users]: Rikito, Kai, Julie, Grimm, Kuro.
- Level Two: (x10) Transforms the user's body into that of a demonic theme by using Dystopian aether. Requires more skill and control than the previous level but provides higher boons. Extreme amplification; massive energy cost. [Users]: Rikito, Kai, Grimm, Kuro.
- Episode I: “Retreat” – After recovering from Kai’s betrayal, Akira, Rikito, and Asuka stay in Woodberry to train. Until they are under attack from the Generals. Grimm kills Rackon.
- Episode II: “The Shadow Demon” – Akira engages with Grimm but is swiftly defeated. Rikito fends off Bills while Asuka chases after Julie.
- Episode III: “Unlikely Savior!” – Kai steps into the fight, saving Akira from Grimm’s clutches and revealing that he was working as a triple agent.
- Episode IV: “Demon vs. Demon” – Grimm and Kai enter a high-stakes battle, but Grimm is ultimately the victor. Kai tells Akira about his true heritage.
- Episode V: “Akira’s New Power!” – Akira unleashes his fury, backing Grimm into a corner. Rikito continues fighting Bills as Asuka fights Julie.
- Episode VI: “Battle’s End” – Akira and his friends succeed in overcoming their enemies after a hard-fought battle.
- Episode VII: “Six and Seven” – Akira leaves on his own journey. Rikito and Asuka hunt down the remaining generals.
- Episode VIII: “Kaelithian Power?” – Rikito manages to use the same transformation as Akira— Spirit Resonance, a form utilized by Kaelithians.
- Episode IX: “Kuroku! The Demon’s Fusion!” – Rikito defeats the fusion between the Sixth and Seventh generals by reaching a higher level, Spirit Ascension.
- Episode X: “Find the Sage” – Akira’s journey for training proves unfruitful… until he finds the man who would change his fate.
- Aether: The natural life-force and energy used by those who are trained in the ways of combat. Exists in multiple forms: ambient (cosmic background), natural (from mortals), [Redacted] (from higher beings), and specialized (race-specific). (See also: Flux, Flow, Arts, Crafts, Song of Aether)
- Flux: The active output of Aether from within one’s body. Determines how much energy can be exerted in an instant. (See also: Flow, Aether, Yield)
- Flow: The reservoir of Aether contained within one’s body. Flow represents storage, while Flux represents expenditure. (See also: Flux, Aether)
- Stamina: The body’s natural energy. Separate from Flow — stamina governs physical endurance and recovery, while Flow governs energy usage.
- Physical Stats: A person’s innate strength, speed, durability, etc. Can be boosted by Flux, but are not themselves aether-based.
- Yield: The measurement system used to estimate how much Flux (active aether output) a being can generate at a given moment. Unlike Flow (total storage), Yield represents instantaneous output capacity. Transformations, Arts, and techniques can temporarily alter Yield by boosting Flux efficiency.
- Notation: Written in values such as 2,000 or 25,000, sometimes with multipliers (e.g., x2). Later arcs use advanced notations (e.g., “0z” tiers and infinities).
- Purpose: Functions as a benchmark for comparing combatants, though real strength is affected by stamina, Arts mastery, and tactics.
- Limitations: Yield levels are not absolute. Environmental conditions, emotional states, and unique racial abilities can distort readings.
- Aether Resurgence: A universal phenomenon that occurs when a being’s Flow (aether reserves) and Flux (output) are pushed beyond their natural limits by extreme strain, trauma, or near-death experiences. Rather than a transformation, Aether Resurgence is a temporary state of accelerated growth, awakening hidden potential and reshaping the user’s aether pathways. There are three recognized types (See also: Aether, Flow, Flux, Yield, [Redacted], [Redacted]):
- Aether Surge: A rapid optimization of existing reserves, allowing a sudden but limited boost in Yield (like adding water to a bottle half full). Often occurs during moments of desperation or first brushes with life-or-death combat.
- Aether Bloom: Expands a being’s lifetime Yield ceiling, permanently raising the maximum potential their body can achieve (like replacing the current water bottle(s) with a larger one, the contents inside expanding accordingly). Usually triggered by long-term strain, harsh training, or surviving repeated near-death experiences.
- Second Genesis: The rarest and most dangerous form. Creates an entirely new aether reservoir within the body, effectively granting the user a “second life” of power (like adding an additional water bottle, filled to the same height as the current one). It can occur multiple times (Third Genesis, Fourth Genesis, etc.), but each successive genesis becomes exponentially harder to achieve. The First Genesis occurs when a being is born, naturally bestowing aether onto them as a piece of the [Redacted].
- Arts: The practical manifestations of Aether in combat. (See also: Crafts)
- Retro Arts: Elemental expressions of Aether (fire, water, lightning, wind, shadow, light, etc.).
- Neo Arts: Non-elemental, creative expressions shaped purely by willpower or intent.
- Arcane Arts: All non-elemental and non-physical techniques. Includes beams, barriers, sensory arts, and spatial manipulation.
- Hybrid Arts: Rare fusion of multiple types (e.g., elemental + Neo).
- Crafts: A structured body of Arts forming a martial or mystical school. A Craft often carries thematic unity (e.g., Akira’s Star Destroyer Craft, or the shared Draconic Kata Verse).
- Songtongue: The ancient and broken cosmic language derived from the Song of Aether itself. Few mortals can speak it, though certain races (notably Utopians) preserve fragments. It often manifests when True Names are revealed, or when ancient spirits/echoes attempt communication. (See also: Song of Aether, True Names)
- Song of Aether: The cosmic echo that permeates all energy. Said to trace back to the [Redacted] and is the source of all True Names. Some hear fragments of its “melody” during moments of attunement. (See also: Songtongue, True Names, Whispers)
- Whispers: Direct resonance from the Song of Aether. The Whispers gift a wielder with the True Name of an Art. This only occurs under extreme conditions — deep spiritual alignment, great emotional upheaval, or obsessive repetition of an Art until a cosmic link is forced. (See also: Song of Aether, True Names, Arts)
- Art Naming: Every perfected Art possesses two names.
- True Name: whispered to the wielder through the Song of Aether, reflecting their soul, intent, and cosmic resonance (e.g., “Bullet of Scorching Dawn”). (See also: Arts, Crafts, Song of Aether, Whispers)
- Colloquial Name: a practical or shortened term used in everyday combat (e.g., “Bone Piercing Ray”).
- Solaris: A solar system housing the Earth, its sun and moon, as well as a few other planets such as Mars and Jupiter…
- Drift Sphere: A small space-pod capable of taking one or two people on a long-distance travel through space. A popular technology among Kaelithians.
- The Vessel: Title given to Akira by the Generals. Said to hold a power that “rightfully belongs to Apocalypse.” (See also: Heart of Utopia, Generals, Apocalypse)
- The Heart of Utopia: A term referenced by Felix. Is it an artifact? A treasure? Not much is known, but it seems to be related to ‘The Vessel’. Perhaps ‘The Vessel’ is a carrier for this ‘Heart’. (See also: The Vessel, Apocalypse, Generals)
- The Grand World: A mysterious destination mentioned by the Generals, believed to be Apocalypse’s ultimate goal.
- The Generals: Elite lieutenants of Apocalypse.
- Confirmed members: Felix (1st, deceased), Julie (2nd), Bills (3rd), Kai (4th).
- Enhanced State: Legendary transformation feared even by Apocalypse. Its true origin has yet to be revealed. Theorized to be a form used by the Kaelithians. (See also: Aether)
- UFA: The Ultimate Fighting Academy on Earth. A prestigious institution that welcomes students from all over Solaris. Trains students with the goal of molding them into experienced warriors versed in both martial arts and aether manipulation. (See also: Cosmic Guard, Trial of Merit, Provisional License)
- Trial of Merit: A rite of passage presented to upcoming UFA students. Those who pass are granted “Provisional Licenses” so that they can go on missions. Once they complete their training, they are granted full “Fighter-Class” / “Warrior-Class” licenses and are allowed to use their powers within the authority of the Cosmic Guard. (See also: UFA)
- The Cosmic Guard: The primary governing force of the Cosmos. They patrol numerous systems throughout the Universe… and beyond? The Commander is shrouded in mystery… does he take orders from someone… or something above? Affiliated with the UFA. (See also: UFA, Cosmic Credits)
- Cosmic Credits: A monetary system established by the Cosmic Guard and used throughout its jurisdiction. (See also: Cosmic Guard, Solaris)
- Standard Coins:
- Copper = 1 Credit
- Bronze = 100 Credits
- Silver = 10,000 Credits
- Gold = 1,000,000 Credits
- Luxury Coins:
- Platinum = 100,000,000 Credits
- Diamond = 10,000,000,000 Credits
- [Classified] = 1,000,000,000,000 Credits
- Chips/cards:
- Designated Value = 1+
- Utopians: Of planet Utopia, a race that is skilled in aether manipulation and practices ancient arts. Ability to shift skin tone for solar protection; golden aether signatures when blessed. They can receive blessings from the Spirit of Utopia that can manifest in transformations such as [Classified]. Composed of two main groups.
- Pure Utopians: The dominant caste of Planet Utopia’s former population. They wield immense aether reserves and unparalleled Flux control, making them natural prodigies in Arts (See also: Spirit of Utopia, Transformations, Dystopians, Aether).
- Strengths: They possess larger aether pools, faster recovery, and natural attunement to the Song of Aether.
- Weaknesses: Many are reliant on inherited blessings and cultural tradition, which have historically led to arrogance and overconfidence.
- Dystopians: The outcast descendants of Utopia’s genetic divergence, often seen as mutated or “lesser” compared to their Pure Utopian kin. Despite persecution, Dystopians adapted to wield corrupted aether, unlocking brutal forms of combat through their Demon Forms (See also: Demon Forms, Transformations, Pure Utopians, Spirit of Utopia).
- Strengths: Extreme growth potential through Demonic transformations (DBF, DFL1–2), rapid healing in advanced forms, and chaotic adaptability.
- Weaknesses: Instability of forms, reliance on rage or corrupted aether sources, and discrimination from Pure Utopians.
- Notable Traits: The darker the skin of their Demon Form, the closer they are to their limit, until their skin reaches midnight black. [Redacted].
- Kaelithians: A warrior race originating from Planet Kaelos, renowned for their affinity with combat and their unique connection to the Spirit Resonance system. Unlike other races, Kaelithians naturally channel excess aether into their bloodstream during states of extreme stress, resulting in explosive physical transformations (See also: Spirit Resonance, Transformations, Aether, Utopians).
- Strengths: Exceptional physical growth potential, instinctive combat adaptability, and near-limitless ceilings through Spirit Resonance and higher resonance forms.
- Weaknesses: Transformations place immense strain on the body and meridians, and their Arts (Flux-based techniques) do not scale as efficiently as their physical attributes (in Spirit Resonance only).
- Known For: Spirit Resonance, Spirit Ascension, [Classified], and related resonance forms.
- Pure Utopians: The dominant caste of Planet Utopia’s former population. They wield immense aether reserves and unparalleled Flux control, making them natural prodigies in Arts (See also: Spirit of Utopia, Transformations, Dystopians, Aether).
- Standard Coins:
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SITUATION REPORT (Post–Chapter II Engagement)
Classification: Tier-2 Priority // Senior Staff & Field Command
Origin: UFA Intelligence Division – Interim Command
Subject: After-Action Summary — “Kuro / Roku Conflict” and Asset Status
1) Major Engagement Outcomes (First Half of Chapter)
- Akira (“The Vessel”) vs. Grimm: Victory. Akira manifested Spirit Resonance, overcoming Grimm in direct combat. This confirms a new resonance-class transformation pathway for the asset.
- Rikito vs. Bills: Victory. Enemy General Bills was decisively defeated in single combat.
- Asuka vs. Julie: Victory. Enemy General Julie was defeated by Asuka.
- Casualties (Critical): Kai (UFA spy; Undercover as 4th General) — KIA by Grimm. Rackon — KIA by Grimm. Loss of Rackon degrades training capacity and companionship; Kai’s elimination is the loss of a great mentor and secret agent, but confirms Grimm’s lethality.
2) Operational Shift (Second Half of Chapter)
- Time Progression: A five-year time skip occurs after the initial engagements.
- Current Frontline: Rikito and Asuka prosecute operations against Kuro and Roku (active enemy Generals). Ongoing confrontations indicate sustained enemy pressure despite earlier losses.
- Asset Status — Akira: Not present on current fronts; engaged in off-grid training (location and instructor not verified by UFA). Resonance spikes detected historically correlate with the Akira/Grimm engagement; no current confirmed read. Treat the asset as an S++ priority with unknown whereabouts.
3) Threat Assessment
- Grimm: Eliminated by Akira following engagement in Woodberry. Demonstrated lethal efficiency against both Rackon and Kai prior to defeat. Classified as an Extreme Threat due to regenerative capabilities and shadow-field manipulation. While neutralized, intelligence suggests future General-class operatives may evolve countermeasures to Spirit Resonance–type outputs.
- Bills & Julie: Neutralized in joint operations led by Rikito, Asuka, and Akira. Both displayed Dystopian Demon Forms with regenerative healing and battlefield sustainability. While no longer active, their abilities highlight the regenerative baseline common among Apocalypse’s lieutenants.
- Kuro & Roku: Defeated in Dusty Dunes after coordinated engagement with Rikito and Asuka. Displayed complementary combat styles and imperfect transformations; noted for high synchronization potential. Despite elimination, records suggest their tactics exemplify advanced General-class pairing protocols.
- Enemy Posture: With Grimm, Bills, Julie, Kuro, and Roku confirmed defeated, Apocalypse’s army has suffered significant attrition. However, strategic posture remains active and opportunistic. Surviving Generals are expected to shift toward targeted strikes against UFA personnel and destabilization of soft infrastructure. Anticipate increased reliance on unconventional or proxy forces to compensate for losses.
4) Immediate Directives
- Debrief & Secure: Conduct high-priority debriefs for Rikito and Asuka; elevate provisional clearances; assign protective details.
- Asset Recovery Protocol: Expand long-range aether tracking for Akira; prepare low-signature extraction if contact is established. Do not compromise the training environment without an affirmative threat read.
- Counter-General Playbook: Update field manuals with counters to General-class tactics observed in the Bills/Julie engagements and Grimm’s kill profile (rapid escalation, lethal finishers).
- Forensic Sweep: Collect and analyze aetheric residue and battlefield telemetry from all sites for Craft/Arts intelligence.
- External Coordination: Renew request for Cosmic Guard liaison support (counter-infiltration, perimeter hardening, medical/logistics).
5) Cross-References (Databook)
- Spirit Resonance (Transformation)
- Generals: Grimm, Bills, Julie, Kuro, Roku
- S++ Asset Protocols (Akira)
- Casualties Ledger (Kai, Rackon)
End of Briefing