- FOUNDATION: SIX CORE STATS AND TACTICAL ROLES
The system is set up to ensure absolute balance (where the weak can overcome the strong), where no single stat is invincible and every breakthrough requires sacrifice and solving a critical weakness1. The system is divided into Three Cultivation Paths (Physical, Immortal, Spiritual), each comprising a Damage/Quality stat and a Resource/Defense stat2.
- BREAKTHROUGH SECRET I: THE PERFECTION REALM (299 -> 300)
Common knowledge suggests the maximum cap is 29915. To reach 300 (Perfection), the character must undergo an Esoteric Ritual that demands a complete sacrifice16.
- BREAKTHROUGH SECRET II: THE ABSOLUTE TRUTH REALM (499 \rightarrow 500)
This is the highest threshold (> 500) 21, where the stat becomes Exclusive Law (Divine Tier)22. To achieve this, the character must solve their critical weakness23.
Golden Principle: If a character cannot solve the weakness by increasing the counter-stat or using Divine Grade Equipment, they will be stuck at Level 499 forever30.
?? CORE STAT FUNCTIONALITY & STRENGTH ASSESSMENT
Core Stat Summary
Phase 1: START GAME (Stat < 150)
Phase 2: PERFECTION (END GAME) (Stat = 300)
Phase 3: ABSOLUTE TRUTH (Stat > 500)
?? STATUS EFFECTS & INFLUENCES
- ?? Physical Status (Physical Cultivation - HP & VIT/STR)
These statuses directly affect HP and physical combat ability, primarily influenced by VIT (Endurance/Resistance) and STR (Power/Attack)82.
- ? Energy Status (Immortal Cultivation - MP & KNO/INT)
These statuses relate to the use and maintenance of Mana (MP) resources, governed by KNO (Resource/Recovery) and INT (Magic Power)99.
- ?? Spiritual Status (Spiritual Cultivation - SP & WIS/LUC)
These statuses relate to Soul Power (SP) and psyche, governed by WIS (Mental Control/Resistance) and LUC (Fate/Luck)113.
Interaction Between Three Resources (HP, MP, SP)
The resource depletion mechanism also creates specific status interactions126:
- {{HP} < 10\%} (Low VIT): Automatically applies [Fatigue] Debuff (Reduces Speed/SP Recovery)127.
- {{MP} = 0} (Low KNO): Automatically applies [Dizziness] Debuff (Reduces accuracy of physical and magical attacks, affecting STR and INT)128.
- {{SP} = 0} (Low WIS): Automatically applies [Slow Reaction] Debuff (Increases Cooldown, reduces physical action speed and casting speed)129.