Six Core Stats and Their Roles
Each cultivation path is distinctly divided into a Quantitative Stat (Resource Pool) and a Qualitative Stat (Damage/Quality)2.
System Streamlining and DEX Removal
The DEX (Evasion/Dexterity) stat was removed from the core stats due to its potential for imbalance at high levels ({DEX } 100% {Evasion})14. DEX functions are integrated into Self-Cultivated Skill Levels (K? n?ng T? Luy?n)
- LUC (Luck) is redefined as the Fate Stat (Thiên M?nh), mitigating Fate Damage (reducing critical damage received)—the sole mechanism for low-VIT characters (like Noe) to survive critical hits16.
Racial Passives (??c Tính Ch?ng T?c)
To ensure the innate advantages of races are not negated by high levels, each race possesses an exclusive Passive Racial Skill (K? N?ng Ch?ng T?c Th? ??ng).
Stat Maximums and Cultivation Realms (C?nh Gi?i Tu Luy?n)
The maximum level is 1000. Stats not only increase power linearly but also unlock Mastery Tiers (C?nh Gi?i), encouraging stat diversification.
Summary: Cultivation is not just about adding points, but a strategic choice between increasing raw power (accepting diminishing returns) and achieving Perfection (to unlock Breakthrough Skills)
Redefining Core Stat Roles
Adjusting WIS (Wisdom/Spiritual) Function
WIS is now focused entirely on controlling the target's mental/motor state, no longer being a primary damage stat (except for Doanh Th??ng Quan's swordsmanship, which is an exception due to Noe's teaching)52.
??? Ally Support Effects (Buff)
High WIS in a Spiritual Cultivator amplifies the effect of the Aura Shield (SP over time) when applied to allies.
?? Enemy Control Effects (Debuff)
High WIS also allows the Spiritual Cultivator to use Willpower to weaken the enemy's combat ability