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Already happened story > Rebuilding Science in a Magic World > [Vol.6] Ch.49 New Summoning Method

[Vol.6] Ch.49 New Summoning Method

  The goblins that were problematic before haven't gotten aer. In fact, they've all bee jailbirds. After I struggled finding them anywhere around town, I'd asked Zaka about them, and quickly found out that he's had them pced in jail indefinitely. They were in and out of jail repeatedly for various petty crimes, and he was at a loss as to what to do with them. One of them suggested just leaving them in the jail, and apparently both parties found that to be an amicable solution.

  The gobli meals for free and a pce to stay, a... them not itting crimes. I mean, it's not great, but I suppose it's better than nothing. They've all bee in their own cells after orangled another a few months ago though. They're psychopaths. Holy, I almost want to make a special prison for them, just to keep them from making other prisoners behave worse. If this is the final solution Zaka is fortable with, then it's probably a good idea to actually keep them isoted.

  This did lead to a wider discussion about summoning imps, to which Zaka is even more reserved to aeiques than he was before. sidering how much of a headache it sounds like he's beeing from the few bad eggs, I 't bme him. Though the oblio have adapted well and don't show any outward signs of bad behaviors. The influence of their neighbors seems to have either fully verted them to productive individuals or at the very least, keeps them from ag out any bad desires.

  After some ving, I got Zaka to agree to a new round of tests after I build some more facilities out for it. For this round of testing, I want the imp's chambers to have some form of work they have to do to get their food. For the most basic chamber, it'll involve moving a heavy rock out of the way to be able to grab their food. Ohey've gotten the food, a guard will be able to use a pole t the rock bato pce safely from outside. However, since we've already had some imps choose to prestige instead of evolve, I'm going to be ready with a new set of chambers to move any prestiged imps into.

  Uhe first set of chambers will be another set of chambers of varying difficulty. Rather thahe prestiged imps tio use up valuable summoning space, they'll be moved down a floor to the new chambers. Some of the rooms will feature heavier rocks, while others will have basic puzzles to solve to get their food. This area will require more active ma, and I'll o recruit some demons to hahe puzzle ma, as well has having muards for the area. If these imps evolve into goblins with higher strength, it could be dangerous if the guards in the area aren't at least hobgoblins.

  I'll also talk with Zeb about digging out a perma prison somewhere uhe city. Uhe cells in the existing jail that have natural light ing in from above, these will be built further underground. I've grown more cold to the other demons, but iy, it's simply closer to how they view each other. We'll surround their cells will metal, just like the other cells in the jail, though rather than iron, I think we'll use brass for this, since we have more excess zind copper than iron. Uhe jail, we don't expect many new people to e in and out of this area, so we'll o make a pit for excrement uhe cells that be ed occasionally.

  Uhe jail though, less bor should be needed overall for maintaining order, sihe cells won't be able to be opened easily, and the way in and out of the prison itself will be a single locked path. These goblins may not want to escape now, but that doesn't mean future inhabitants of the prison won't want to. If we get errant invading demons during the invasion, Zaka might prefer perma imprisoo killing them if any surrender but ter act out. So I want to be prepared for that possibility.

  U time, where Zeb eventually sent a stru team to help me with expanding the new summoning area, this time I had to build it myself. As a result, it took me 29 days to build. Being as rge as I am now does e with some advantages for tasks like this that rgely involve excavating rge areas, since I cut and carry much rger blocks of stohan the average demon. After a bit of expnation, Zeb did pick out a location for the prison, and he sent a stru team to start w on it.

  He had some good ideas that I'd ed to think of initially, which shows how him fog on infrastructure and stru all this time has really made him quite adept at city pnning. Rather than build it somewhere uhe city, he reeravelling uphill about an hour along the road, and then digging dowo build the prison. That way, you could ect sewer pipes in to handle excrement from the cells, while simultaneously also redug the initial threat any mass escape would have.

  Since brass also has a detly low melting point, rather than casting ptes to install we'll just directly cast the floors and walls of the cells with molten brass. That should also make the cells far more sturdy long term. Additionally, it should be good use for a lot of our zinc, which we have in excess currently. I've left the rest of the details for Zeb to work out.

  The new summoning area area is, on the surface, just a duplicate of the floor above it. Twelve rooms, situated around a tral area opening with a rge square stone on a rail which is situated in front of a meal box. However, closer iioween rooms on the floor above and this floor reveal some irregurities. First, the floor below it is actually about 2er in all dimensions to pensate for imps growing rger with each prestige.

  Sed, the rock weights pced in front of where meals are deposited are disproportionately rger for some of the rooms, and for other rooms, they're entirely removed, and repced with intergeable log meisms desigo work as a puzzle for those inside. Imps will spend a maximum of three days on the first floor. If they evolve into goblins, they'll be let out into society. If they prestige into unps, then they'll be forcibly hauled down a floor, and potentially moved about on that floor based on their abilities. After I find new workers to hahis floor, I'll stick around to assist for a month.

  If we make this work well, then we might be able to start purposefully steering our summoned demons towards particur jobs. For now, that basically means them fog on increased strength. If we devise ways to get them to develop other traits early, like earth manipution, they'd be primed for being stru crew members with a much better trajectory for success over their life. Holy speaking though, even just increased strength would lead to a general improvement in quality of life for those who prestige early as imps.

  The first few rounds of imps all became goblins right away, and they seemed to be fairly normal. Though, so did the previous test batches. It was only after being exposed to bad apples did it bee clear that those goblins weren't quite the same. So, in anticipation of that potentiality, new goblins are distributed iing unities, rather than all going to new ones. It has required a bit more logistical ht from city hall, but we've been managing so far. Si does give us a higher overall popution growth rate, it should be worth it, as long as we keep it from shuffling around residents too often.

  After fifteen days, we had our first imp that chose to prestige instead of evolve. So, we moved them down to the floor below to tiesting. After awelve days, we got a sed imp that chose to prestige. By this point, it seemed clear that the number of imps that prestige rather than evolving was signifitly lower than before. It really does seem like there is a corretioween the perceived difficulty of life for an imp, and their impulse to evolve vs prestige.

  Finally, after 33 days in total, the first of the two prestiged imps evolved. While they weren't as entitled as the first batch, their behavior was a little different than a normal goblin. After five days of observation, if I had to say exactly what was wrong, it was that they were very short term goal oriented. It's probably due to the nature of the puzzles as we made them move to get food, but they seemed quite impulsive and borderline hyperactive.

  They were able to do certain tasks well, but any task that required a lot of effort before you see any payoff frustrated them. So they'd gdly haul rocks from point a to point b, but they didn't like when both rock piles would be emptied and replenished after each cycle of hauling, such as hauling from a quarry to a build site. There are plenty of tasks that they work ohey see results, so if there are only a handful of these goblins being created every year, it won't be a problem. sidering the oblins were pretty normal too, this minor inveniehat a few goblins have makes this new summonihod far more productive than the old fight pits. I'll discuss my results with Zaka in another month after tinued observation.