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Already happened story > Rebuilding Science in a Magic World > [Vol.6] Ch.15 Managerial Interlude

[Vol.6] Ch.15 Managerial Interlude

  Before starting on another long endeavor, I thought it would be a good time to che on the sor and temperature observation team, to see how data colle has been going, and take a few days looking over their observational data. Iingly, there were quite a few other factors that I hadn't sidered, which seemed to be tributing to the seasonal temperature ges, and there were quite a few trends that I'd really failed to notice.

  First, while the eclipses occur every month, some months they aren't visible from our part of the p, but we still notice the mana effect at night. As it turns out, they occur at the same part of the day in each month every other year. So, for example, the eclipses that occur around summer time happen near dawn and dusk on alternating months, and the year, they've switched whether they occur at dawn or dusk. So while it might seem somewhat uable, it's actually somewhat regur.

  I do appear to be on the right track about sor and lunar eclipse ce rates for seasonal effects to some degree. The summer months experiewo overps of lunar eclipses with sor eclipses, and the two other eclipses seem to occur at sor minimal output. During winter, however, there are back to back eclipses just before, and then just after, the rger star gets eclipsed by the smaller one, leading to a much rger drop in overall sor heating.

  Iingly, however, I failed to notice that throughout any month, the temperature slowly climbs until the eclipse occurs. If the eclipse occurs during the daytime for us, the temperature generally stays low throughout that day, and falls again at night, resetting the cycle. If the eclipse occurs over a different part of the p during httime, there is usually a steady fall or stagnation of temperatures over a three to ten day period.

  Surprisingly, there actually appears to be very little sor activity in the form of sunspots. Of course, sor cycles take a long time, so perhaps it's just a ce that we've recorded almost no sunspots oher star.

  After spending five days looking over the temperature and sun data, I roached by Zeb. In short, now that excavation has ended on the ore deposit, we have too many people w iunnel. Previously, we had two teams excavating the deposit, a team w on the expaunnel, and a team w on the scouting tunnel. Now, we have three teams w on the expaunnel. Two teams is basically already pushing the avaible work space, and if we weren't filling in the mining pit, it'd definitely be overkill.

  So, we discussed what to work o. The mining tunnel has access to mana crystals, meaning anyone w in there is w at a faster pace thaherwise could be. To tinue expanding our ranks of stoneshaping goblins, we've had ohat assists on expanding the reservoir every year since we lost the surface crystals while a handful of goblins manually break rocks to expand the reservoir itself.

  During the off season, we haven't been having those goblins do any manual rock breaking, si's hard for stone-shaping goblins and dwarves to keep up with the sheer volume of rock being made. Instead, those stru teams have gone on to expand and build the jetties around the isnd for fishing. I haven't really takeime in a few years to see how those projects have been ing, but Zeb has informed me that pretty much all of the jetties we had inally pnned have been built out. There is a little work left to do oty on the far side of the isnd, but that's about it.

  All in all, it means that we'll soon have five stru teams that need new assigs. I have a few ideas for projects that would basically be just as difficult with or without surface crystals. Any project that requires a lot of movement, like road stru, tends to be very little fre surface crystals, since you need a facility to properly provide mana for recharging. So, on a crude map, I discussed pns for a new road.

  This road will go around the other side of the isnd, through the craggy terrain. Though, there are a few ges between this road and the other road. The other road is meant to be only that, a road. For this road, I also want it to be built in parallel to an aquedubsp; Currently, any time it rains, all that water runs quickly down the craggy terrain and into the o, wasting precious freshwater. Due to the slopes, those sharp valleys experience fsh floods during rainstorms, making harvesting that water difficult.

  So, on the map, I id out my pns for how this road and aqueduct will be built. It's basically an upward sloping road, with the aqueduct running beside it. We'll tuhrough the ridges to keep a stant slope, interseg with the ters of valleys. Along the valleys, I'm going to have the goblins in charge of rock dams begin building them wherever they . I'm even going to have them hire on moblins, just to make sure that all the dams are well maintained. For quite a few years now, they've simply been doing maintenan the rock dams iwo valleys on this side of the isnd, with no new workers. Despite that, our popution has growly, so they could do with having a few more workers, and expanding their work area.

  The aquedud road will actually be begin their path above the dam, allowing all the flow that runs down the aqueduct to be collected in the dam, which should also prevent any actal fsh flooding due to potential failures iher valleys. Overall, this should increase out water supply for our city by a det amount, while also giving us easier access to any natural resources we might find in any of those craggy valleys. Food measure, we'll also be coating the aquedu a yer of lightstoo hopefully help prevent erosion. The slope of the aqueduct is po be 1/200, and travel about eight miles around the edge of the isnd. As a whole, this project probably won't take more than a year or two, sidering how many stru teams will be w on it. Though they won't all work on it year-round. Some will still spend part of the year expanding the reservoir area.

  So, after the aquedud road are done, I've also id out two other roads that I thought would be o have. One is a road leading up to the mountain peak, tinuing on from the road leading up to the cave. The other is a road desigo run along the coast along the bottom of the craggy valleys. That road in particur will actually be built with a raised ptform with paths for water to flow u during rainstorms because, as mentioned before, those valleys are proo fsh flooding. If we include both of those road projects, we'll probably be set for five years of work, even after fact in the increasing number of stoneshaping and improved stoneshaping goblins and lesser earth demons.

  As for what I'll be doing while I wait for spring, I'm going to resume trying to grow fluorite crystals. Tiberius is nearing the end of his current research, and this seems like it would be right up his alley. Though if I succeed in growing a fluorite crystal, I'll o make sure that the area where they're grown is deep underground and mana shielded. The st thing I want is him experimenting with random inclusions, and causing a nuclear explosion by growing a crystal te with some particur inclusion material.