I k would take the goblins some time to produce all the gss for the greenhouse, so I'd have extra time to work on the greenhouse's overall design. I gave them guides for sizing the gss, so they could cut and break the pieces to the right size, and after they had a few made, I went to Karsh to start making the metal frames to slide the gss into. I'll need quite a few parts, so I left him with some of the gss sheets to use as guides, while I went to start work on the rest of the facility.
The whole greenhouse is po be thirty feet long, and twenty feet wide, with the majority of the inside being a shallooration pond. After I marked out where all the ers of the greenhouse are going to be, I started the deep excavation work. Uhe pond, there is six feet of stone, and then a rge open cavity spanning the same size as the pond. The roof of the cavity is checkerboarded with stactites measuring two feet long, which I hope will act as densation points for water.
Theh the stactites, I dug a fairly deep pit, with a walkable area around the perimeter. Ultimately, I ended up having to press all the stone in the cavity and coat the walls with lightstoo prevent salt water from seeping in, which I discovered roblem during stru. From one side of the cavity, you enter a via a stairwell, which I also used for stru. The stairs only desd a total of twenty feet, but it's noticeably cooler dowhan on the surface, which is exactly what I was hoping for.
Oher end of the cavity, a vertical hole 6 inches in diameter goes up to either end of the greenhouse, which I ter pn on installing two small fans inside, oo push, and the other pull air, cirg a small amount of the air from the greenhouse down into the cavity. The volume of air being forced around should be fairly low, pared to the total volume of each space, with the cavity behaving as a dehumidifier, and densing the water into the cavern.
Once we actually have the greenhouse built, I'll then add in the windmill that will drive both of the fans, as well as a simple screw pump to pull water from the cavity up to the surfabsp; I spent 34 days w on the cavity, so I'll be quite disappointed if it doesn't work at all. Right now, about half of all the gss has been made, so it'll still be a little while before everythis assembled. Karsh has fihe frame pieces at least, so I'm going to start w with him on the windmill parts for this facility.
After the spring rainy season ended, I moved the bathhouse crystal back to the sed valley's shore, and the stru crew resumed excavation for the sed artificial tide pool. I expect that they'll probably finish its stru this winter, meaning we'll have access to even more easy fish retively soon.
While I was w with Karsh on the windmill parts, Zeb informed me that he'd gathered the voluo start making the aesthetic ges to the architecture of the city. Which meant I had to take a detour from w on the greenhouse design, though I actually didn't have much more work to do while I waited fss to be finished.
So, I started discussing ideas with the group, who sisted of foblins and one hobgoblin who all had stoneshaping. They were all quite open minded individuals, which I figured robably going to be beneficial in the long run, but also meant that getting initial designs figured out ended up being a headache. Eadividual had their own preferences for different designs that I showed them, and all those preferences cshed with one another.
Irospect, I probably shouldn't have gone about the process by showing them various different architectural designs from earth, and asking which ideas they liked best. One liked Greek designs, another prefered Japanese. One liked the idea of having finely detailed ors, another wao keep things retively simple. So, ultimately, I decided to mandate a few things while granting them certain freedoms as a promise.
I am partial to the ease of replication of the greek designs using stoneshaping oing buildings, so for overall theme, that's what we'll be going with. Many of the buildings will be improved with decorative pilrs, and stylized roof ors. For the one who wants to keep things retively simple, the pilrs will prove to be exactly that, a simple, uniform task that is repeatable, but adds character. Along the bases of the pilrs and aloain walls, I'm giving them free reign to make whatever designs they want, as long as the building itself remains symmetrical.
Then, every so often, I'll have a mo arden space that I'll let one of them have full trol over the design. Ohey get a few buildings pleted to a satisfactory level, I'll give them their first one, which seemed to motivate them to work hard, though I did have to keep an eye on them and correct a few issues in the first ten days of their work.
After all that was finished, I was only a few days away from having the st of the gss panes made for the greenhouse, so I decided to start assembling the building. By the time I had all the pos, including the windmill finished, I'd spent another fifty-two days w on this projebsp; If I take out the thirteen days I spent helping the new design team, and the day I moved the crystal at the end of spring, I spey-two days to get this greenhouse built.
Initially, some of the goblins were skeptical of if it would work, which, if I'm ho, I was a little worried about as well. Though it was clear after only a few days that it worked, and worked well. The water seemed to be evaporating at a bit over 3 times the normal rate. Though I did end up spendi days fixing an issue I had ed to think about.
The greenhouse was very hot. So hot, in fact, that it made harvesting the leftover salt incredibly oppressive, and there was no real way to air out the greenhouse. So, I had to ge a few ses of the warehouse to be openable windows, so that the greenhouse actually be cooled when it's time to harvest the leftover salt.
The green house having three times the normal rate of salt harvesting wouldn't be worth it on it's own, but sidering it'll also provide us with salt year round, it's probably closer to 10 times the annual productive output from this one pond. Not to mention that it's produg a det amount of freshwater. I got a very rough estimate of the volume of water being produced, and it es out to about 20 gallons per hour, which was actually quite impressive.
It also made the ambian the cavern underh the salt pond very unique. It's practically raining ihe spabsp; As the humid air gently blows through the few huactites, it denses, and runs down to the point before dripping down into the colle pool. The stactites closer to the air i drip faster than those he outlet, but they each average a drop every few seds. It's holy quite rexing down there, enough so that I'm thinking about expanding the area underground there, and opening it up for others to enjoy.
If we figure out how to artificially make the fluorite heating crystals though, we could potentially build a mana powered desalination pnt, which would produce signifitly more water and salt than our entire existing output bined. This would also mitigate a separate issue I ran into, which was that the gss produ used all our avaible soda ash that I nning on having go to iron produ from pyrite.
Every time something like this happens, where we're short on some natural resource like soda ash, it makes me more and more keen to ize another of our isnds or improve our infrastructure. If we had a small settlement on another isnd, they could harvest some of that isnd's natural resources, like float vine, and trade it with us for oods. Though the soda ash issue could also be resolved by adding more roads and trails on this isnd to allow better access to our own resources as well, or by adding a new boat.
Unfortunately for me, all of these problems have the same underlying requirement, a higher popution, which fually just takes time to grow. To ize another isnd, we'd o have a det way to unicate and travel betweewo isnds without losing trol of them. Building roads requires stoneshaping goblins, which takes time, and while we make some trails around the isnd, navigating the craggy terrain without tunnels is practically as bad as not having a trail at all for the purposes of moving goods around. I've also shot down the idea of adding me boats until we have a harbor for them. So I'm left with the st option, hurry up and wait.