I apahe goblins for two days o salvages, which went off without any problems. We only recovered onballs, and it was a retively slow process, but I leased to see the process w. The hobgoblin divers had a close call with a retively rge fish approag, and they had to hide for a minute in the downed ship to avoid it. Food measure, we waited half of an hour before resuming with salvage.
After I was fident that the goblins could tinue rec salvage on their own, I began the projects I had in mind over here. For one of the projects, I io build up a stone road into the bay out to a low tide area. Admittedly, the road will cover with sand over time, so I'll o pce regur stone markers to indicate where the footing is underh, so that it be cleared when it o be used. This will be the path fing carts to the salvage boat to unload ons if we recover them.
The other project was the pn for a warehouse on this side of the isnd. I pn on having a rge portion of the warehouse be underground, and potentially hiding the underground portion, so that in the off ce it gets robbed, not all the goods will go missing. By making an underground portion, simir to other buildings I've made, I'll get the stone necessary to build the rest of the building, and in this case, also hopefully get enough stoo build out the stone road into the bay.
I've been slowly excavating an area o the end of the existing road, just before the beach, to serve as the warehouse area. I've left the goblins to salvage on their own for five days, and they've been slowly rec more and more onballs, and st them in the fort on the beabsp; Unfortunately, due to maris, I haven't been able to work at the pace I'd like to, so I've only excavated about a fifth of the first basement level. While I waited for my mana to recover, I spent my time ing up the bead bay of our fortifications. It'll take a lot lohan the few days I've been w at it to fully restore the beach, but I'm making noticeable progress.
Unfortunately, we have to head back to the city tomorrow, because our food supplies are starting to run low. Ourn trip, we'll be bringing a few carts with us with food and fuel, and theurning with the carts full of salvaged metal after w for a while. I also i a few fishing poles back with us rip. When the salvage ship is anchored and the diver hobgoblins are w, the majority of the goblins on the ship don't have much to do other than wait. Instead, they could be fishing off the back of the ship, as long as we establish rules for it for safety reasons.
After the two day journey back to town, I told the goblins they'd have five days to rest before we go babsp; Then they'll spend 15 days doing salvage before repeating the cycle. Their erratic work schedule is an unfortunate sequence of the distahey have to travel to work, simir to the mine exploration team, except the mieam doesn't have to travel for nearly as long to reach their worksite.
During the five days in town, I worked with the carpeo get some more carts made, told Zeb about my warehouse and unloading road pns, and then checked in on Tiberius. I'd left him to his own devices for a few months, and I was really starting to worry about what might be happening in the b.
What I found when I went to che him were many odd traptions that he'd haphazardly assembled from wood. It was a far cry from any of the workmanship that I'd produce from stone, but it seemed funal. Tiberius was o be found to expin what he was w on. In fact, thinking ba it, I hadn't seen him much at all even when I was w on the boat in town. I at least expected he'd have been on the fishiy a few times.
As for the devices in the b, they all seemed to be amalgamations of fish parts, blood, and wood. I at least guess what he's trying to do, but it's quite disturbing seeing it in a. There are some of the electrical dire aralized with other, unknown pos eg them via blood soaked wood to what looks like chambers for st something in, though they're empty right now.
It really seems like he's trying to harhe electrical fish's abilities in some way. I was ed enough about the fact I haven't seen him, mixed with his project, that I started asking around the city to see if anyone had seen him.
Almost no one had seen him, but after asking a few of the fishergoblins, I found out where he is. He's apparently viwo fishergoblins, a hobgoblin and a regur goblin, to go with him to other fishing spots that they knew of to try to catch rge fish. Those two goblins had heard of where Boggs would fish, and have been going on multi-week fishing expeditions with Tiberius.
ime I see him, I'll have a few questions for him, but for now, I'm gd that it doesn't seem that he's died somewhere. Sihe situatio seem very urgent, I felt tent to tinue w on my own project while I left Tiberius to work on his.
While the goblins tiheir salvage work, I tinued building the warehouse and ing the beabsp; Given how long they were able to fish for during the day, the goblins were able to supplement a rge part of their food requirements with fresh fish, which was a nice bonus.
After the fifteen days of w on the beach, I'd made goress oone road into the water for the barge, and had started on the sed basement level for the warehouse. The goblins had also recovered enough onballs to fill three carts for the return trip. They've salvaged four smaller ships that we sank, and alsht back a bunch of swords and armor which are filling two additional carts.
I think that if I keep w through the goblin's break time, I'll finish the warehouse and path after their cycle of salvage. If I head baow though, I'll almost certainly o e back a third time to finish it all, which seems impractical. We have an excess of preserved food, thanks to the amount of fresh fish that they caught while w, so I won't be short on that while I work.
I ended up cutting it pretty close, despite having a total of 24 days to work. The warehouse is fairly rge, but I fi literally the night before the salvage team po return to the city again. I did end up having to spend a day helping the goblins when they got the winches jammed on the e while it was mid-lift of some onballs. It wasn't that hard of a fix, they just o release the onballs so that it was safe to start w with the winches, pull the cable up onto the ship, then respool it. The issue was that I had to be rowed out to the ship, and then work through the process with them, and be rowed back to shain.
When it looked like I was close to finishing, the goblins had volunteered to work for ara day or two if I so that I could return with them. I took them up on their offer, but I really didn't want to be the cause for them deying their break, so I was especially careful with my mana ption to finish in time.
I also chatted with one of the hobgoblin divers while I was clearing portions of the beach while I waited for my mana to recharge one evening. Though it didn't seem to disturb the hobgoblin much, he said that he's seen well over twenty skeletons of humans uer while he's been rec materials. When I pressed him for how many 'well over twenty' was, he said he stopped ting at twenty, and that art of the way through the first salvage cycle. I only assume he's probably seen close to one hundred.
Ultimately, this time the haul is two and a half carts of onballs, and another cart and a half of armor and swords. All the materials are pletely rusted from resting in sea water for almost a year now, but we're just recyg it anyway, so I don't mind. The downside is that we've probably lost a lot of the iron to the o in the form of rust fkes.