I ended up spending 2 days iing the rock dams before I actually went up to the mountain. While a few needed repairs or ges, it was signifitly fewer than st year. Given that the goblins w on the project had built even more dams, I sidered it a success. The few that did need repairs or ges were in peculiar locations where the normal behavior of the stream had ged so much from it's initial state that the need for ges was only apparent because of the currently increased water flow due to snow melt and the spring rainy season. For most of the dams, the goblins who were with me at the time even made a ent that it needed repairs before I said anything.
Over the two years they've worked on this project, our valley has beey much fully handled. While they'll still have to do maintenance here, I've enced them to use the tunnel into the valley over, and start building rock dams there as well. Before we started putting these rocks dams in, the water iream would be quite muddy during springtime, but now it's running almost clear, and isn't nearly as turbulent. I've also noticed that we have signifitly less debris flowing dowream, which should mean the main dam will be much easier to over the years from here on out.
As we get moblins aart to need more water and food, it might be worth sidering further terraf the isnd with terraces higher up the slope. While we're taking up quite a bit of the valley right now, there is still plenty more space to go before we o start sidering a practice like this. Like up he cave where I built a few terraces though, it would increase the usable nd on the isnd, which at some point will be necessary if we keep growing our popution.
I started the mesh stru room within the rge open area of the cave, not too far from where I have all the crystal groaratuses. I chose ahat already had a long tunnel in it, so that I wouldn't have to carve quite as much sto to make the full room.
I thought about other methods to improve the accurad precision of manufacturing while I worked on carving out the initial room. Gear ratios are often used for simir purposes. A caliper, for instance uses this principle to make tiny ges in distance readable by the human eye. The main issue that occurs with developing a caliper, or other precision instrument in this sario is a ck of initial precision.
If the gears within a caliper are not incredibly precise, you'll end up with more error than the measurement tool because the gears don't mesh perfectly. Essentially, you want the simplest possible mae so that your source of error is negligible for manufacturing. Which is why this entire project is based on a simple lever arm and sliding pivot.
Any error introduced in the use of this mae should all be in the same dire, whiost purposes means it's ent. It shouldn't be too hard to modify the work area here to make other precision devises iure too. For instance, if I need precision gears or other meical pos, this will help with exact measurements. It might seem like overkill, but in many ways it's a shortcut around the normal ial increases in precision that would e about through small improvements in teology.
Either way, after 18 days of work, I'd gotten a rge portion of the room hollowed out. I've been carefully cutting the stoo an arch shape to help prevent cave-ins. Holy, given the sheer size of the room, if I had to do this without magic, it would have caved in already. At the furthest point, the room is going to be 150 feet long and curve a total of 75 feet, in a e from the opening of the room. That area is a 15 by 15 foot square, which then tinues into the e.
With magic, the stone be easily cut from the wall or ceiling without causing impact damage, which would potentially lead to a cascade towards colpse. I'd say I'm about half-way doting stone, which has now started to pile up in the cavern. I'm going to be iy for a few weeks running the academy though, so I'll have to set up some hauling jobs t the stone down so that it's avaible for the stru crew to use.
I gave myself three days of extra time when I returo the vilge before the first academy css began. Although I had a pretty good pn worked out for how the csses would go, I wao actually get the whole thing pnned out. I figured it would probably be best to start with the very basics of our town.
Day one will begin with Zaka, Zeb, and myself. This would just be a basic overview of how things currently run in town. Zaka handles disputes, and summons new citizens. Zeb handles all the new stru projects. I handle new projects until I find someone suitable to hahose projects full time. There are other important people in town to know as well, though their specialties are less ied with, so they'll be listed off shortly after. Individuals like Karsh, and the head of the city guard.
On day two, I'll give them a rundown on city hall, currency, and the various gover services that we have. I io actually take a full day handling these to give them a good uanding of money, and how to estimate their living costs. I'd like for them to be fairly financially literate, as it'll help them long term.
After we've covered currend finances, on day three I pn on c the basics of what we've discovered as far as evolution and prestige are ed. What we know so far about gaining levels, and ways that they as individuals focus their lives towards areas they're ied in, and how that will be them long term. I pn on also driving home the importance of proper ecological while dealing with this topibsp; It would be easy for an individual to get the wrong idea and cut down a whole forest to level up, or to drive the ground birds to extin because of the same notion.
Day four will be a history lesson. I'll cover the major events that have occurred here on the isnd since Zaka arrived. Letting the goblins know how things used to be, and how far we've e. Not only will this hopefully inspire them to make things eveer here, but also help them avoid making some of the same mistakes that others made.
The fifth day I io cover all the various industries that we currently have avaible in town. From clothing and wo, to papermaking and bcksmithing. I also io give them an idea of some of the future industries I'm pnning in the near future. Such as gssmaking a manufacturing.
The sixth day will be a bit of a shorter day, where I'll expin to them that I'm pnning on colleg info on abilities and magic that they gather as they prestige and evolve, along with details reted to their circumstahat lead to their ability, and of course, the pay for the info. As for the days that I io collect that info, for now it'll be on the secutive seventh days when I'm running csses. So tomorrow would be the first day, and then seven days from that. After which it'll be another six weeks before I run another set of academy csses, and collect the data again.
We'll then take a break for one day and I'll be avaible to gather new info oiges during that day off. Wheurn, the six days will be filled with the various different career tutors I've gotten to agree to ing in to expin their work. I pn on doing two different trades a day, starting with fishergoblins. Then, at the end of that week, I'll once again be avaible to gather info oige and evolution.
Overall, I don't know if each day will actually take all that long, but I like the idea of spreading it out over the course of two weeks. It gives us some growing room as more informatios added into the learning curriculum as well. Eventually, someone else will be taking over this job, and they'll be able to collect the prestige and evolution data on more days than I . I'm sure I'll have to modify the curriculum moving forward after I experiehe first css, as it's unlikely I'll have gottehing right the first time.