Progress on expanding the vilge has been goiively smooth. It's been 23 days since we started all the stru, and we've gaiwo more stone shaping goblins in that time. One is helping me, and the other is going to make the reservoir more orderly before winter, which is sloroag. The sewers and roads aren't quite do, but they're getting close to finished. Bridges still o be put in, and then a new outer wall will have to be structed after that, so they'll still be busy with stru for some time. The bathhouse really helps with all this though, and many of us doing stru be seen going in and out of it dozens of times a day to recharge mana.
The dwarven crops are also starting to get close to harvest, which I hope will be a big mood improver for Karsh's family. Both he and his wife have picked up the demon nguage pretty well, but it seems like their children still struggle with it. Since I really don't want them to leave, I'm pnning on basically bribing them with trade goods to attempt to keep them here. I'll also probably be more le with letting a few more dwarves immigrate here so that they have more of their own kind live here. Given their different cultural and biological requirements for housing, I'm thinking about zoning a se of the vilge around the outside to be for dwarves, so that they have their own neighborhood of simirly shaped houses. They'll be free to live wherever, but given that they have families, I feel that their preference will be towards single family eional homes, rather than the goblin unal apartments or tiny houses for one.
The popution will remain stagnant for a little while as well, since I pn on announg that most of the houses and apartments in the inner wall will be repced soon. Residents will be giveion to move into newer housing of the tartment types in the new se of vilge, pay some moo have an individual home, or pay a det k of moo have a house built. I've already talked it over with Zaka, and he's fih this.
There has already existed some disparity between the goblins who got individual homes in the past for free, and those living in the apartments, so this is basically rectifying that. Of course, there will likely be pints, but I haven't been keeping it a secret that there n to do this for a while. Ultimately, the goblins will still have months before this starts being implemented, so those who want at least the smaller individual houses should be fine. Its very likely that the skilled borers will all want houses, sidering how much mohey have.
Once we get the majority of the residents moved out of the tral vilge area, we expand the popution and start pnning out projects like the castle, a mill iy, more workshops, and h importance buildings. After all, the reason the majority of residencies will be moved from the inner wall is for security reasons. The buildings that will be most important in case of another war o be protected the most.
I spent a week going around the vilge to inform all the residents of the approag deadline for moving, and as I expected, letting them know they'll be moving in a few months to a year wasn't a very popur thing. However, I did sweeten the deal for them somewhat. I've started a tally of who wants to live in what kind of house and where, ahem know that they'll be pensated a certain amount of money sihey'll be moving. Ultimately, it es out to about a month's living expenses, and I'm pnning oing the single house price at about 1.5 times that amount. So they're essentially getting a dist if they want to move into one of those houses, or they're being pensated for moving.
Sihey'll be moving to their new homes spread out over months of time, I don't think it should disrupt the ey too much to pay everyone for this. Its very likely that a lot of the goblins are going to want work to do so they save moo buy a new house, so I'm trying to be scious of that fad sider what retively unskilled work to provide foblins.
Oion is to expand the workforce who are w on rock dams, and potentially expand the scope of the project out of our valley and into other parts of the isnd. We may not in other parts of the isnd right now, but having it already plete would potentially make future projects run more smoothly.
A sed option is to hire out some goblins to start teag them forest ma. Essentially having them clear debris throughout the forest. We really don't need every road to be these expeoneshaped paths, and we could easily have managed dirt paths that meahrough the forest. That would likely improve the gathering ability for the various goblins who use vines and other pnts to make various products, as they would have an easier time navigating the forest. Plus the fallen branches and other debris that is ed up be used for fuel in the vilge, not that we currently need more.
A third option, and one I'd like to do in the wo months before it snows, is head back up the mountain to mine more ore. While we currently still have plenty of metal ingots, I want to make sure we'll have plenty post-trading to keep Karsh happy through winter. This time, I might bring a few other stone shaping goblins with me, so they recharge directly with mana crystals in the cave to increase their ces of gaining the mana affinity trait.
For the few months, I could have Karsh make a bunch of pickaxes and open up a bunch of jobs for expanding the reservoir, since we'll need a lot of stone for stru in the ing months. Hopefully, by all of these jobs, there'll be enough money in circution that anyone who wants to buy a house .
The dowo all this is that I'm going to have to pause the city hall building stru temporarily to handle all the task ma, which is exactly the opposite of what I want to do since handing off task ma is why I'm building the city hall in the first pce.
I spent four days advertising different jobs that I aying to have done in order to give the goblins plenty of time to earn money. While quite a few goblins were ied in doing work, I was surprised that there weren't more. I ended up with only around forty individuals who wao work, and they were split up among the various options. Five were ied in learning how to make rock dams, so I paired them up with the existing task force to learn how to make them.
Ten were ied in forest ma and making trails. I'll have to e up with a few rules for them to follow, and teach them some basics before I head up the mountain to go mining. For mountain mining, I had twelve ied goblins, which means I'll probably bring along two stone shaping goblins so that we keep a good flow of ore and keep all those goblins occupied with ore hauling and crushing.
Finally, for breaking rocks or hauling rocks from the reservoir area, I had another eleven. There currently is ooneshaping goblin doing some work in the quarry, so I'll probably have him stay there and keep an eye oher workers while he uses stone shaping to make the process easier and more productive.
I spent a week giving the forest ma goblins a crash course on what they'll be doing, and two decided that they weren't ied after a few days, given the amount of hiking and hauling they'll have to do. Their beginning task is actually to aid the goblins making rock dams. They'll be making a pathway through the forest following the stream and tributaries. They won't do it directly along the stream, instead keeping arouo twenty feet of distaweeh and the stream, so that pnt life tio grow along the banks of the waterways, to help prevent erosion.
For starters they'll be clearing debris along where they make the paths. When I e back, I pn to make some trail markers using darkstoh some lightstoripes ohat we have a stoneshaping goblin secure into the bedroark our trails. I'm debating using a marking system based on the number of rows and maybe some symbols to indicate information about either the trail or distao things for navigational purposes. That would require a lot of extra work on my part, so I probably won't. I might put up a request at city hall and maybe get the attention of arepreneurial stoneshaping goblin to retroactively modify the trail markers for that iure.
Either way, ohey've cleared those paths, I gave them a few eneral dires to go from the vilge to make more paths through the forest he vilge to provide extra be to the goblins who harvest wild pnts.