Tyranomaster
Now that I'm ba town, I've checked over the new crops we're growing. While there are a few minor problems, it seems like the goblins are doing a good job of managing the fields. The first rotation of Reka are almost ready to harvest, which I hope will improve Karsh's family's mood.
Karsh himself seems pretty happy making high-quality metal ingots. In another week or two, he'll probably be done processing all the ore, and I want to get him w on the project I have pnned as soon as possible. Which means I o clear an area behind the salt evaporation ponds he o. There, I pn to build the first windmill on the isnd. It'll be a rge stru, and I'll need a lot of help from the carpeo plete the building.
The i is to build it simir to old English windmills, which had the most automation before steam power became onpbsp; The roof and main fan will rotate to face the wind, powered by a smaller fan that rotates the whole apparatus slowly until the small fan's bdes are parallel to wind flow. At that point, the main fan will be properly aligned. Then, by using spring tension, the fahemselves will be automatically adjusted to keep the fan rotating at a stant speed.
The automati adjustment will be the hardest to get right, and we'll probably have to tinker a lot with the size and thiess of the spring. Thankfully, once we get it right once, any duplicate windmills use identical springs. Since we're right along the o, we should be able to take good advantage of the wind blowing in for meical power.
We'll hat for processing the Ko seeds to make flour in a sizeable volume. sidering they seem to have alcohol, there must be some kind of rising agent like yeast avaible. That means that we could make bread at some point iure. Even without yeast though, there are many different cooking uses for flour, so I'm looking forward to getting our first windmill set up. lenty of other uses for meical power after that however, so I think we'll probably end up building many of these buildings.
I spent twelve days clearing the plot where I want to build the windmill. There were quite a few trees in the way that I cut down, and I ended up using thermal hands to speed up the process of felling them so that I could start prepping the nd. Karsh finished refining all the ore yesterday with the help of a few goblins running the rock crushers, so for now he has free reign to make what he wants with the ingots.
I've fttehe nd here, but I o attach this building to the bedrock a foot below the surface, so I'm going to have to remove dirt here first. Then, the tral area of the windmill is going to be a ten foot radius circle, which slowly tapers up to the roof se. Then the roof itself will be made primarily from wood, with a thin lightstone cap to make it more water resistant while keeping the weight down.
For ohe lighter properties of the wood here are going to e in handy, si means less mass on both the roof and fan bdes for turning. For noon't roof the fan bdes, since we don't have a good roofing agent for the rotating bdes. sidering the ships that arrive are made from wood means I should be able to trade for a roofing age year. For now, we'll just pn on repg the bdes when that time arrives.
Getting the shell of the windmill built took twenty-two days. I had to build the internal stairwell as I went, sihe whole thing is just over fifty feet tall. I ended up issioning a few goblins to help haul the stone I needed for stru, and I ended up using much more than I thought I would.
The reason it used so much stone was that I initially had thought I would just taper the whole thing down, but I realized as I built that the base had to be built much thicker, so the inside of the mill is basically a der, and the outside is more of a ical shape. This makes it extra sturdy, which should we get another bad storm, at least the base should stay intact even if debris hits the building.
The fishergoblins really started to take note of the stru o was built to over twenty feet, and I could see them looking up from the tide pools occasionally to watch me shape more and more stoo the building. From on top of the building, I tell I have a new problem I o solve before we attempt to affix anything on the windmill. I didn't clear enough trees from nearby. The bdes for a mill this rge are going to reach too far, and have the potential at certain orientations to hit a tree, which means I'm going to have to spend some time cutting more down.
At this point though, I have some work for Karsh to do. I need bearings made for the mill. Se bearings for handling the roof's rotation, and some smaller ones for handling the various turbines and shafts within the mill. Which means I'll also need grease. Thankfully, with the amount of fish that is eaten here, if we actually start colleg the fat from cooking, and re properly, we'll have a ready supply of lubrit if we cook it with lime made from sea shells.
Speaking of sea shells, sihey were in such high demand again and will be for the foreseeable future, the goblin who collected seashells has hired some oblins to help them with the work. They've even started paying to go down into the tidal pools every few days to collect shells that slowly deposit in there. They've retly put in a request to use warehouse space to store more shells they collect, which I io let them use at a steep dist sidering how useful those shells have been. Once Karsh is done helpih the windmill, I'll probably have him make a rock crusher for them to use for pulverizing shells. Not only will they take less space that way, but sidering we want them pulverized for lime already, it'll save us the hassle.
I worked with Karsh for a week to get the smaller bearings designed and a few made. In that time, I also worked with the carpenter goblin to start on the roof for the windmill. It'll be a dome shape, but first I want a ring of wood made, with a skirt oher side to help with rain. After Karsh finishes all the small bearings, I'm going to work with him to try to get a bearing loop made to sit uhe w, so that the whole roof's weight is distributed e bearings.
The w and skirt should help keep those bearings dry. Eventually, the inside skirt will be removed, so that the bearings be accessed from the inside, with a few removable portions for maintenanbsp; Ohose bearings are installed, we'll begin the stru of the dome proper, along with various internal metal portions for transmission of meical energy. In an ideal world we'd have specific metals for both the bearings and springs for this whole process, but we only use what we have on hand...
I've also goo che how the rock dam stru is ing along. They've mao build 30 of them, with plenty of avaible space to keep building them. The water in some of the sed-order tributaries has stopped flowing, likely due to the decrease in overall rainfall as we slowly ge seasons. That doesn't mean that we don't need rock dams there though, and I took a little time to show the goblins how to follow where the water flows evehere isn't any currently there.
After a solid month of work, we've made some goress on the windmill. The daily light rains have let up i few weeks, meaning the rainy spring season is probably over. We've gotten the roof made on the windmill, and I've put a thin lightstone cap over the whole thing. Building the cap ended up being way more of a pain than I initially thought due to the height all this was built at. For both the carpenter and myself I attached a stoform around the outside of the windmill, so we walk around the outside of the dome. That was also built from lightstone, and has diagonal support struts attached bato the windmill for stability.
With a bit of effort, I rotate the dome, which is a good sign for the future of the whole projebsp; The few parts of the stru are going to be tricky. First, I want to build the auxiliary fan which will rotate the whole roof. For that, I'm going to have Karsh make some gears so we get a high gear ratio from that fan. , I'll have gear teeth made around the perimeter of the mill on the inside he top, and a drive gear which will be used to actually rotate the roof when that fan turns.