When I got back to the vilge, I started making a building near one of the areas we retly cleared. It's basically just a barn, but made of stone. I'm leaving the inside empty for now, since I don't know much else about the animals we're getting. I'll probably o fehem in as well, but if they're like the animals high on the mountain, then they won't be able to be kept in by normal sized fences.
I luckily finished up the barn in the m of the ninth day of w on it, and that afternoon, the trader arrived with a caravan and Shasta. They brought along all the traded goods I requested, including the part. The livestock look like they might be distantly reted to the animals that are up on the mountain, but they definitely seem less skittish. I inquired in the best way to keep them corralled, and was told a fence a little taller than their heads should be enough to keep them in unless something frightens them. They also said that they'll prefer to run somewhere that they think is safe if they're frightened, which means the barn I built robably a good idea.
They really do look like a mix between a deer and a sheep. They've got a deer's head and build, but sheep horns and fluffy hair growing over the ter of their body. The dwarves call them Barga, and since we don't have a word for it in demon, it looks like we'll just adopt that name. We'll have to be careful to mahem appropriately, and we should trade for at least one more male for year, to prevent inbreeding issues.
As for the three different crop seeds, the mert actually brought an example of the pnts, and someoo expin how to take care of them, which was quite informative. Shasta transted for him as he expihe various soil ditions, pnting and growing periods, harvestihods, and things to watch out for while growing them.
One is a fast growing root pnt that grows well during high rainfall periods, but not in muddy soil. The soil o be well drained. It is generally grown along the coast of the dwarven try, where they have a rainy spring and fall. Since we also share those rainy periods, we'll just o make sure that the soil is appropriate for them. The dwarves usually get two harvests in spring, and two in fall, so that should be quite useful for us. The dwarves call them Reka.
The sed one is pnted during the rainy spring, and is harvested before the fall rains. The edible part is the seeds, which would make it parable to grains oh. The seeds be eaten roasted, but generally are ground into a flour before being mixed with water and cooked. Unlike earth grains, these pnts grow in bundles closer to the ground. They're a bit of a pain to harvest apparently as well, but they're good for making alcohol. The dwarves call them Ko.
The final pnt is a ground vihat has rge fruits that take most of the year to grow. You pnt them in spring, and harvest at the end of fall when the fruits ge uch like gourds or melons. That said, they're actually more of a ft disc shape, and we've been informed that you should be careful while walking through the patch to harvest them, not only because you might actally step on one of the fruits hidden under a leaf, but because the fruit will actually explode, and the hard rind will cause some degree of injury. They'll also explode if you don't harvest them apparently. The dwarves call this pnt Boto-Boto.
For most of the fields, we won't o do much work, but the Reka field will o be modified to make sure that the soil drains well. Our soil here get quite muddy, so it'll probably need agricultural tile dug underh it to assist drainage. I would have been quite happy with just that, but Shasta says there are a handful of people who want to migrate. They're currently ba the isnd the dwarf's trol, so she wants me to e up with an application form for them to fill out. That'll be a whole ordeal, but ultimately, I'll have to have Shasta transte and make the forms, then transte for me again.
Before that though, I brought out what trade goods we had avaible, some of the metal ingots that I made, which the mert evaluated to be worth only about a quarter of the ohat Katarko had made, which was a shame, but it did provide us with the funds necessary to trade for three more females and two males of the Bargas, more part, and the remainder in dwarven currenbsp; The mert was surprised we wanted some of their currency, but I currently don't have any other items that I want from them.
They seem to also use age, although their s seem to be made from copper, silver, and gold. They have two copper s, one silver, and then two gold s. Their currency has 12 small copper s te copper , 12 rge copper to a silver, 5 silver to a small gold (or 6e copper), and 12 small gold told. Which means their smallest denomination is 8640 times smaller than their rgest. paratively our currency spans only 250 times in value. That said, ours is essentially fiat currency, with value set by the arbitrary price points we've set for usage of gover facilities.
Sometime iure, I'd like to hear the reason that they have so many different denominations. In medieval times oh, the gap in currency value within a try was generally quite low, as much of the trade was done via bartering. Holy, I'm surprised our currency got into use as well as it did. I suppose making the food providers adopt it probably pyed a big role in that.
After we settled on uping trade, I sat down with Shasta to prepare immigration forms. This was a bit outside my wheelhouse, but I tried my best to ask important questions such as: "What is your reason for wanting to move to our try?", "What skills or abilities do you have?", and "Hoeople do you i with you?". I realized while we were w on the paperwork, but we don't have a name for our try. It didn't e up before this, and while we were w on the questions, I worded them carefully to avoid using a name. Acc to Shasta, we're referred to as an aberrant monster try by the few people who know about us.
sidering the fact that people know we're a monster try, I'm surprised that anyone would want to move here. However, we have 12 applits to deal with, so I'll have to work with Shasta to see who, if any, we want to allow in. It'll be a few weeks before she returns. I'll have to be sure to talk with Zaka and Zeb about a name for our try.
After three days, we got Zeb ba the vilge to discuss the idea of our try's name. I should have known this would happen, but Zaka insists we call our try Gokura. Thankfully, Zeb and I were able to talk him down from that. It would be fine, except the mainnd literally just fought a war of life or death against the individual they refer to as 'Demon Lokura'. I'm not in the business of inviting flict back here. If we were seen as a surviving outpost from that, I'm sure most tries wouldn't eveo decre war, heck they might already have alliareaties they could call on to raise armies to e smash us.
No, we needed a new name. We brainstormed for a few hours, until we settled on a name, Kembora. Kembo is part of the demon word for friendly, and the suffix ra is used to mean 'from'. So our rao something like "We're friendly". As an iing point, Gokura trao something close to 'Of the Goblins', which I actually find to be quite fitting. Acc to Zaka, the Gokura territory is the historiend of the goblins.