While Shasta made the eight day round trip to Kao's isnd to pick up the immigrants, Karsh and I worked oing all the metal smithed into the various metal items to send to Elora in exge for their fungal crops. Unfortunately, we hadn't quite filled the order by the time Shasta returned. With the road on our isnd, her trip is much shorter than it was when Karsh first moved here, which overall is nice, but means we had less time than we o fill the order. I'll probably ask her to stay for two or three days until we fill the order before she returns.
That said, I had my hands full in the evening when she arrived introdug myself to the new dwarves. I decided t Karsh along to the meeting as well, sidering he's bee quite skilled in both the demon nguage and dwarvish. Just like with Karsh's family, these immigrants will also be staying in the inn until their houses are built. Thinking about it, I should probably request the stru team make some form of emporary housing for immigrants. The inn is nice, but it's not really supposed to be used for long term living.
After introdus, I gave the immigrants the same instrus about how things ruhat I gave to Karsh. They'll get an initial stipend, and I'll let them go into debt to have a house built, however, they'll be w with one of the stru teams, rather than myself for house designs. Since Shasta is staying for a few days now, she'll be able to work as an iween for unication as needed.
Since each of them also has some form of skill they're useful for, I also talked to them individually about what sort of buildings might be useful to them for their craft. Arat is tent to handle our existing fields of bargas, but his wife Maka will eventually need a bakery, which I'm excited to have structed in the vilge.
Boggs said he doesn't need any particur workshop for fishing, but he'd like to wait on a house until he scopes out the isnd for fishing spots. He said he'll likely just have a simple house here in town, but he'd like permission to make a few shelters on the isnd in any iing fishing spots he finds, which sounds fair to me. Although he did say he might want some specialty cookware at some point iure, after he's gotten a taste for the fish and pnts we have around.
As for Konkur, his demon nguage is pretty broken, but holy, the fact he ha at all is already a blessing. He'll probably settle into it pretty well in a month or two of being immersed here. For his work, he wants a small building which he'll use for researbsp; It'll have a few small rooms for different activities and studies, and he'll also need multiple tools and some other equipment, so there will be a bit of a process to getting him settled in.
After three more days of work, we gathered up all the trade goods to send to the Elloetta territory through Elora ahem back with Shasta. The stru teams have already gotten to work on building the new dwarven homes, and holy, they'll be doh the first two pretty soon. Boggs's home is bei until after some workshops are done, as he's already ventured off into the wilderness with the fishing equipment he brought with him. He had four fishing poles that were all attached te backpack when I saw him leaving town, so it'll probably be a while before he returns.
I at least showed him to the market and how we're currently fishing before he left. He seemed disappoihat there wasn't much sport involved in how we caught fish when he saw the tidepools, so we quickly returo town. He tried a few of the different fish in the market, but seemed adamant that he wao go off to find fishing points around the isnd, so I let him go.
Since we still have quite some time until the snow melts on the mountain, I 't actually get any of our current ore to give to Konkur as a sample, but there are still other rocks around the isnd that he start analyzing once a stru crew gets his research b made. I myself am pnning on spending a good k of wirying to make efficy improvements around the city. Like I mentioned before, the carts that the goblin came up with were basically just replicas of the track carts, and there are better ways to make carts for use on a road. I'm sure there are other inefficies that have built up which won't take too much time to correct as well.
This is all itent with running the academy, as it seems like in a month or two we're going to have all the goblins moved to the new part of the city, and one of the stru crews will start building new housing. After talking with Zeb a little bit, it sounds like some of the tral walled area is going to be repurposed for summoning more imps at a time. Right now, Zaka has one area underground where he currently summon imps, and most days he does so, a new goblis after a day or so. However, the full capacity that Zaka could actually handle is about four times as mubsp; Rather than making it all in one area, it seems better to have a whole specialty area for summoning them, with less need for doing all this as a guarded fun.
The whole thing sounds intricate, but I told Zeb I'd let him have full reign of stru, so I'm leaving it to him. We do still want to get a final keep built in the vilge at some point, but that's being pushed back for now, as it'll require a lot of stru pns. It seems like the current pn is to move the smokehouse that is adjat to the first pavilion, and then build the keep over where the pavilion is. After all, currently the pavilion has multiple basement levels and our emergency escape tunrances. So building out over that would probably be the most effective. Plus the pavilion is close to the stream, so building a moat to surround it should be easy as well.
Through the remaining winter months, I worked on a few different projects around the vilge. We've already reached the eleventh of the new year, and the snow has started to melt.
I did a few things over the winter. First, I worked with Karsh and the cart goblin to get better wagons made, with proper axles and bushings, and wooden wheels, which has made them much more effective overall on roads. Once Konkur's research b was built, I worked with him some on gathering rock samples for him to resear occasion as well.
We added four ools to the vilge's repertoire. Two are useful for handling s beets, which were already somewhat easy to manage by hand, but we added in a tool that helps cut the stalks, and a sed ohat helps uproot the whole thing when it's harvest time. I won't kly how much it'll improve the farmers lives, but I expect it'll speed them up somewhat. Then we added hatchets and machetes, which are useful for the goblins who are handling forest ma.
They've done a good job so far of really making the forests around the vilge manageable, but they've been spending a lot of time ing back to the vilge to get either an axe or a stone bde for handling thiderbrush in pces where they've made dirt paths, so these tools should make it so they don't o return to the vilge as often, as they're small enough to be carried around with them.
I also checked in on the paper mill to make sure everything was still running smoothly, and holy, they're ing out way more paper than I expected. I've made a small warehouse o the paper mill where they store their excess. It's made to be fairly closed off, and has a few windows fht. I've also made another desit dehumidifier that sits in that warehouse. Ultimately, I'd like to get a stone shaping goblin to make crates that we close up with paper while in that warehouse, so that the humidity is low in the crate. Then we could actually ship the extra paper out. Even without that, ohe paper is in a crate, it be stored anywhere, sihe crates are airtight, so we'll see how that goes over.
Three weeks ago, Zaka started summoning again as the stru teams had started building out new housing in the new portion of the city, so in another five weeks, I'll start the first training at the academy. The lecture hall should be able to handle about 80 individuals, so I'm hoping that they don't get too zealous about expanding the popution. Ultimately, they'll have to slow down to expand food and industry, so this should be fine for some time.
I also started talking with the various craftsgoblins about doing a career day at the academy every so oftehey'll e in to talk with the new goblins about their jobs. What I pn on doing for the academy for now is take two weeks every two months, and educate all the new goblins at that point. Some will be more knowledgeable than others already due to having lived in the vilge for some time, but that should overall be fine, as most of what I pn on teag is the basics of our various industries, evolution, levels, and societal funs like our marketpd currency.