Tyranomaster
I got to work ounnel se of the new road, while the goblins were left to build the road itself, and cut the trees in the way. After a week, a noticeable issue started to arise. Despite the popution of the vilge, we seemed to have a bor she, which didn't make much sense sidering just how many goblins I'd see zing around not w on anything. I decided to take a day to iigate the cause of the ck of work ethic among the goblins who weren't w.
I really shouldn't have been surprised by what I found. Most of the goblins simply didn't want to do manual bor, and after having seen oblins not volunteering to help when we were quarrying stone, more decided that they didn't o work. That's a problem, and not just for me, but the whole vilge as well.
Until now, outside of occasional iives or trades for more plicated work, a lot of the goblins would tribute to projects when asked by Zaka without any real iive other than just being asked. Most khat whatever was being worked on would end up helping themselves in the long term, so they were easy to vinbsp; I'd previously traded building houses or random furniture as ara iive, but now we're basically doing that for free. Plus, all their food is free, which almost all of the produ of the food is thanks to our stru efforts.
Thanks to the strus I've made, the amount of bor necessary to actually sustain the popution is way less than the number of goblins here, which means that for many goblins, there is no iive to tribute to society. Heck, back during the dwarf invasion, many of them didn't even fight for their lives. This 't tinue for a healthy society. How long until even the fishermen start only getting fish for themselves and the whole society deteriorates back to just hunting?
Tomorrow, I'll talk with Zaka about this issue to try to e up with a resolution for the issue.
Zaka was surprisingly difficult to discuss this issue with. His initial take on the issue was that it wasn't an issue at all, and if the goblins didn't want to work, then they shouldn't be forced to. I discussed the matter more ih with him though and voiced my s about societal regression .
He made a good terpoint though. There currently isn't enough sistent work in the vilge for any individuals to be forced to work. There's a det amount of seasonal work, and a lot of random work that I want done for stru, but the amount of work that the goblins just do without any instru or supplies being built is low. Part of that is my fault, but I'd say the majority of it actually rests on the goblins.
I've been more than willing to help make tools or buildings foblins who show initiative to develop their own work. That said, we iive structure to eve goblins know that the work they're doing is valuable. Basically, we ck currenbsp; Without currency, everyone just barters, and since we have a surplus of food, everyone who doesn't have ideas on the scale of barterable as don't have any iive to work.
I'm opposed t goblins to work by threat of force, as is Zaka, so that isn't going to be an option. Which basically means I'm stuck with having to develop currency for our try. I'd love to just make it out of stone, but sidering there are other individuals with stone shaping, that's not going to be an option. That means we'll probably be stuck usial. Currenes with all kinds of problems as well, but those problems also make jobs, so it isn't the end of the world.
Of course, with most of the projects I'm w on being ohat don't directly be any individual, but instead be the whole of our society, it'd be odd if we didn't also implement some kind of tax system. Of course, we 't just assess taxes and charge the goblins for it, that would require aire administrative state, which would be a nightmare to implement suddenly at a rge scale. We're basically operating as a gover already, so figuring this out is just the step.
Instead, I suggested a few things be done. First, a very small fee be pced on using both the fish harvesting pools, and the bathhouse. We'll have to keep two guards posted at either location to collect the usage fees. They also double as prote in case any trouble happehose locations. We also create an emblem of some kind to use for unlimited access to the bathhouse fover usage. Sed, when the s beets or salt are harvested from the existing fields, the gover should be the initial buyer, since we're the ones who made the building. Third, the existing workshops should be charged monthly for usage, or a ft fee be paid ba to the gover given we also built those, and they have the means to trade for currency based on their craft. Fourth, all citizens will be given a oime allotment of currency, equal to five days usage of the fish harvesting pools. These things should get the ball rolling, ahe goblins sort out the value of the currency itself.
Finally, there are going to be some issues that arise over time, and we'll have to adjudicate those issues as they arise. Private property is a natural sequence of introdug money. We will no longer be able to just share food ste with everyone. I mean, I built most of the buildings in the vilge, and a lot of them are currently shared use among multiple individuals. One of the warehouses is currently being shared by multiple shops in the vilge. We might o end up taxing them based on their usage. We also have excess charcoal, but we'll probably o end up setting a price for that as well.
What about homes? We currently have multiple types of homes in the vilge, and if we're going to charge for the workshops we built, we should probably charge for the nicer homes that some of the goblins live in for free. There are two different styles of apartment buildings, and the default house design (ign Zaka's new house). Given how us demons reproduce, it'd be unteo charge for basic housing, but anything beyond the basic apartment building will require someoo cough up money. If someone has a lot of currend wants to pay to have a nice house built, that should be fine.
I'm sure there will be lots more issues when we go to implement this, but for now, that'll have to do. I pn on doing all the minting up on the mountain, where I hide away the various molds I'll use for currenbsp; It's also close to the source of our metal, which is important. I pn on taking up some of the ingots Katarko made to use for the highest level age as well. For now though, the mountain still has snow on it, so I'll have to wait before I make any of this age.
While I waited for the snow to melt, I tinued carving a tunnel out of the ridge at the edge of the valley. I worked for four days before I noticed an issue. I had been digging at a slight ine based on measurements I made of the two neighb valleys, so that the tunnel betweewo would ect properly. The issue I noticed was that a slow trickle of water was ing from the tunnel. Normally, I smooth the walls with stone shaping to prevent any water seeping in or out through the ro case there is an aquifer, but given the size of this tunnel, I hadn't been doing that.
While it isn't a problem itself, the water will cause potential damage if I don't properly ha. Thankfully, I actually do want more freshwater at the vilge, which is downhill from here. I'd like to build a el for the water to flow alongside the road we're making as the first portion of fixing this water issue.
The sed portion is harder. I'll o excavate a smaller draiunnel oher side of the main tunnel, with els to guide the aquifer water out of the mountain. I don't know how much water this is ultimately going to drain, and there will probably be even more after a rain, so I'm holy pnning on making the main tunnel oher side big enough that I walk through it. Then I'll just bore shafts up into the walls a short distanbsp; Ultimately, I'm just digging horizontal wells to properly drain the rock surrounding the tunnel.
That'll end up eating a lot of extra time to dig, but by the end of the project, we'll probably have a det trickle of freshwater avaible for awhile, and I be a little more certain about the stability of the tunnel. It'll slow down stru of the road to build a small el out of stoo it, but that should be fine.