Unfortunately, the prisoners weren't willing to talk with us for this entire week. Given we haven't had any further issues externally, we're going to start sending guarded groups to gather sea food again. The first and rgest guardhouse is ing along well, although I don't know that our prisoners will particurly like being relocated to it when it's plete.
Initially I had inteo make the jail cell in the basement out of metal, to help prevent escape, but given the current circumstance, I feel that it's more pressing that we get this pleted sooner. As such, the basement of the main guardhouse is finally done, along with a lot of the first floor's walls.
The basement itself is quite rge stretg 25 feet long by 15 feet wide. On ohere is a rge holding cell spanning the full fiftee of width by te long. The full width is spanned by thick stone bars, and I've devised a basic stoe and log meism for entrao it. The holding cell itself has a toilet with a small privacy barrier to the rest of the cell. Individuals outside the cell still see the toilet though, for security reasons. For the time being, I've also put some stone beds, a table, and chairs in the holding cell. Iure, I want to just have a bench or two, but sidering I pn on moving our prisoners here soon, I may as well have it ready.
In front of the cell is a five foot wide hallway stretg from one wall to another. One side of the wall also has an embedded firepce so that light a be produced if needed. Above the hallway are the stted floor ses I've bee aced to creating to allow air and some natural light in from above.
The hallway then turns at one wall and tio a stairposite the holdio return to first floor. Along this hallway there is a small closet measuring three feet by te, and a single small cell measuring seve by te. The general positions in the jail area allow a single guard to sit he firepd see into both cells.
The first floor, when plete is inteo have a few rooms for st guard gear, and a front desk area for handling any pints that might o be addressed. Sihis is the tral guardhouse, it isn't actually inteo have a lot of guards in it at any point in time, just those watg prisoners and handling administrative tasks. As such, it is only being built oory tall. The guard houses at the gates are inteo be built taller than the walls, and have lookout posts on top. They probably should also have a window fag the road behind the gate too.
Ohe tral guardhouse is plete, we'll move the prisohere. Sihey aren't being talkative anyway, I feel like it's fitting to put them in a cell underground. Use of the metaphorical carrot and stibsp;
I've been finishing up the tral guardhouse for the st four days, and today, it is finally done. Before we moved the prisoners, I worked with some of the goblins to show them how the gate works in the holding cell. Ultimately, the prisoners would probably be able to break free pretty quickly, but that should make enough hat we stop them before they actually escape. The previous cell they were kept in was close to the wall of the vilge, but this guardhouse is right in the ter of town, which should make escape even harder to attempt.
After I was sure that at least a handful of goblins knew how to operate the new jail cell, it was time to move the prisoners. Although their attitude was clearly bad, none of them attempted escape, and they were successfully moved from the outdoor cell to the underground one.
After that was pleted, I spent the rest of the day demolishing the old cell and moving the stoo where one of the guardhouses is going to go. Ultimately, they should provide some be if we o defend ourselves again, so it's still pretty high on my priority list to get those built.
After the guardhouses are plete, I o build the bathroom locations in town. Then, it's on to more housing. Previously, I had inteo just build regur houses, like I had been for a while. That said, depending on if or when someone es to rescue this group we have captured, we might need way more people than we currently have. As such, it might be time to introduce high density housing.
I personally am not a big fan of the idea of introdug wealth disparity by having apartment style buildings in the vilge, but when push es to shove, I think I build a building that house eight goblins iime it would normally take for me to build three houses, which means that it's a good iment time wise. In an ideal world, it's just temporary housing, and someone build nicer housing that goblins eventually move into. For retly created goblins, it's better than sleeping ireet, and gives them somewhere to keep any personal belongings, so it's not that bad.
Either way, it'll be some time before we actually reach that point. I had been hoping I could vihe group of prisoners before, but that seems like it's being less and less likely now, so being prepared for other sarios is also important. As such, before I do any of this, I have one project that I want to do that shouldn't take more than a day.
Currently, the sewer is almost plete. Downstream, there is a grate made of stohat covers the exit to the sewer to prevent anything from going up the sewer to get to the vilge. Periodically in the sewer, I want to make mrates, just as extra defensive measures. Then, in the sed level basement in the pavilion, I want to make a hidderao the sewer. Ultimately, it'll just be a foot thick stone, marked slightly so that I tell where to cut. If we o secretly evacuate the vilge during a siege of some kind, I open up that se of wall, and we evacuate down the sewers.
From there, ideally we could then make our way out and around the vilge and up the mountain. Oh, taking over isnds full of cave systems and hidden areas was notoriously difficult, so my iion is to start enabling those strategies here to help us if we o fight any invading forces.
I've steadily been w on stru for the st eight days, the whole time the prisoners have refused to talk. Finally, today, I'd had enough of it, ahem know that if they aren't even going to unicate with us, then I io remove their beds and cut their food supply somewhat. Ultimately, if they're just going to be a burden, its not worth wasting the extra resources on them. I uand that a blunder was made feeding them eagle meat, but I've been careful to feed them other food, and I had no way of knowing before that versation that it would be a problem.
Even if there has been a ck ress from the prisoners, there has beey ress with projects in the vilge. The first of the fate guard stations is plete, and the sewer was fully pleted two days ago. There has been no disturbances reported by anyone in the vilge either. uard is still up though, and the fishergoblins are always escorted to and from the artificial tide pool.
If things remain quiet after I've finished all the stru I have pnned, I think I want to make a trip to the mountain peak again. I haven't been there siny of the eagles showed up, and I feel like it could be useful. Ultimately, from the peak I also spend a few hours and look over the entire coastline of the isnd to look for any ships. If I don't see any, it doesn't mean we are safe, but it should at least give me some insight into the situation.
For awo weeks, the prisoners had remained silent, however, I noticed something today about them. Before, despite them not talking, they had seemed fident. Today, they seemed a little less so than before. Perhaps it was due to the decreased rations, the ck of beds, and being underground. There could have been many reasons, but whatever the reasons are, I hope that they'll open back up to versation. Ultimately, I'd rather not be punishing them any more than I already am.
I also should be finishing up the sed to st guardhouse today, and Zeb has been w oing some of the tunnels dug to the sewer for the public restrooms, so that project should be much faster to plete than I had initially anticipated.