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Already happened story > Rebuilding Science in a Magic World > [Vol.3] Ch.34 Complications

[Vol.3] Ch.34 Complications

  Two more apartment buildings built, and Zeb showed me the building he designed. It's pretty much just a small shed, desigo be built at each field. Ihere is a rack for st basic farming tools, a bin for seeds, and ao temporarily keep harvested food for hauling. It's holy quite thoughtful sidering the distane of these fields are from the vilge. Carrying tools to and from some of the new fields would likely waste a lot of time, and these sheds should help cut down on that waste.

  Thinking about it that way, I should holy build a building for the fishergoblins and salt gatherers over by the bay with the same i. Spare spears and pces to keep salt indoors so you don't o stop in the middle of a task to return to the vilge. Zeb's idea was holy quite good.

  With winter just around the er, the scout goblins will no longer be able to go up to the peak to keep a for any threats on the isnd. That being the case, we've been trying to decide how to best monitor the isnd now. Navigating around the outside of the isnd take a week or more, so keeping an eye on the whole isnd is probably not possible. We , however, at least try to keep an eye on the previous nding site and fort that we found. The group will probably o be prised mostly of goblins familiar with hunting, so that they easily sustain themselves while they're watg. They will basically o set up aire camp of their own and live there for a few months.

  It took a little less than 24 days to finish all the fields ahem ready for pnting in spring. Three more apartment buildings also means we're really going to hat extra food from both the fields and the fish. I took a break from expanding the tide pool area to build out the two ste buildings at the end of the road he bay for both the salt evaporation pond and fishing. They're now both plete, as are the sheds along the new fields.

  Snow fell on the mountain a little over a week ago, and a week before that we sent off a group of ten goblins to keep an eye on the fort and nding area. I'll sider the fact that we haven't heard anything from them to be a good sign so far.

  The vilge popution has grown quite a lot, and many of the goblins no longer eat their meals at the pavilion, opting io eat in smaller groups. Sometimes it's with goblins they work with, and other times with neighbors. The pavilion was never meant to hahis many goblins anyway, but it makes me wonder if I should build some ing area and food ste location. Instead of one big one, maybe multiple smaller ones would be better? I'll ask around the vilge and see what the other citizens think.

  While I worked on the apartment building fht days, I asked around the vilge about what they'd want for pces to eat. I got mixed responses. Some of the goblins wished that the apartment buildings had a tral area where they could all cook a. Others wanted a rger area nearby where they could enjoy eating in groups of more thay. That being the case, I think first I should design a new moderately sized eating area.

  Fish doesn't keep all that well when smoked, which is why we've been using a lot of salt. Salted fish sts quite a long time, and sidering the ge i here in town, I think it would be reasoo have the ing building just have a room where barrels of salted fish be stored.

  I also asked around to see if goblins would be ied in moving into a neartment building if it had that tral cooking area. Most of those who were ied in the idea said they would be willing to move. So I've decided to start pnning out a neartment building that has those facilities. I could hypothetically just remove one of the first floor rooms and throw on aernal firepce, but I personally would rather the building be fully redesigned.

  I started asking the goblins hoeople in one building they would sider to be too much, and the general sensus was twelve. A few individuals said less, some said more, but twelve seemed to be a pretty stable middle ground. So I'm thinking about trying to design the new building to have about ten individuals with their own kit and dining area. I also want the way into the basement to be through the kit, so that salted fish and other preserved foods be stored in the basement. In most of the existing apartments, the basements are retively unused currently.

  Before I work on any of these though, I o finish the expansion of the tide pool traps, so that there is enough food to go around to begin with.

  After Zeb fihe apartment building, we put a hold on that projebsp; Instead, he's been w with me to finish the tide pool traps. He's been helping me for an additional ten days now, and we've just now fihe sed yer. Hopefully this should lead to over double the amount of captured fish.

  While this is great, I do wonder about the hypothetical upper limit of this teique. At some point, we'll surely start getting reduced returns per yer. Then we also might o worry about overfishing locally as well. For the current popution though, and for the popution for the years to e, I doubt it will be an issue.

  I've e up with a design for a ing area for the vilge. It sists of a building, that is much wider than it is long, which theo a covered area with a tral fire pit, somewhat like the pavilion but a little smaller. Like most of the buildings in town, I io dig a basement underh it to get the stone necessary for stru. This time though, the entrao the basement will be in the side building. The side building then store some amount of food, and the basement keep non-perishable cookied materials, like charcoal and salt. As long as it's only one basement level, then I simply drain it into the sewers as well.

  While I work on building one of this new dining building, Zeb is going to go help the goblins in the reservoir finish breaking down any of the rge blocks he pre-cut. Ohey're done, I want them to return to the vilge. We're about a third of the way through winter, but if there is an uncharacteristic heat wave or some e water causi, I don't want anyohe reservoir at that time.

  I was about three days in to stru on the new dining building when we had a disturbanbsp; Six of the ten gobliuro the vilge from the scouting party. A new eagle arrived on the isnd. It flew in from the dire of the nding bay, and grabbed one of the goblins watg the o before flying up the mountain.

  The scouting party hurriedly packed their things and began the journey back to the vilge, which took five days of travelling at a fast pabsp; By the time they arrived here, three moblins had been grabbed. Which means tomorrow is likely when the eagle will be hunting again. There definitely seems to be a pattern of the eagles only arriving in winter.

  The goblins ing back to the vilge made such a otion that Shasta overheard. She had a plicated expression on her face as she listeo what happened. The oblins who overheard started getting all the usual preparations ready.

  "You aren't pnning on killing it, are you?" Shasta asks indignantly.

  "It's already killed foblins. Are you really going to say we should just let it tinue killing us?" I retort.

  "Well no... but 't we do something else? We normally provide them with livestock as sacrifice." Shasta replies.

  "In case you didn't notice, the rgest nd animals here outside of us are those ground birds, and I don't think the eagle cares much for those." I reply.

  "I just... I don't knoeace will be an option if you gh with killing the eagles more now. Before you knew about them, I think it's excusable, but to knowingly kill something we see as a protector is going too far." Shasta says.

  I let out an audible groan at that before replying, "Fine, I'll try to think of something, but I want cessions for this. The shoe is oher fht now. I already know I kill the eagle easily enough. So, if I'm going to gh the effort of sparing this eagle, I want some guarantees about how we'll be treated in yotiations for peabsp; I want full independenbsp; Final offer."

  Shasta thinks for a few minutes before replying with, "Alright, but that hinges on the eagle not just living but living well. If it doesn't attay moblins, I might be able to use that in your favor during talks."

  I hadn't thought about that, but it's probably true. If the dwarves see the eagle as a protective beast, and it isn't attag us, then they might not see us as threats either. The hard part is going to be figuring out how to get to that point, and also vihe goblins to not provoke the eagle...