October 22, 1994.
Three days since Billy had received the hat he was noublic figure, but he expected it. The fiscal year was in full swing, and his multiple iments over the past three years were beginning to yield clusive profits. He had a bahat increased with the sale of toys; the hotels had reservations throughout the rest of the year, and the video games were selling at uable limits. ID Software would have to at for profits of nearly 36 million dolrs.
The Tomb Raider pany tihe development of the game, Tomb Raider, but the expansion for a third produ team, this time led by John Carmack, and a fourth produ team led by John Romero, now occupied the three-story building in Kansas City.
Alexa Riley, delegated her funs, which were now in the hands of an administrator, Richard Boll, an ag administrator who closely monitored the work at ID Software to ehat the video game produ team didn't fall behind and could tiheir on activities.
Richard Boll studied at a public school in Kansas; however, his work didn't stop there. Beyond that, the opportunity they gave him was a stious job that he did in his multiple jobs in the video game industry, first as a salesman, and then as an office worker with master's degrees from two private uies in Texas. Now, with a rge annual sary, he proved himself.
For three months, he was in charge of creating four solid video game creation groups, following the line of projects at his disposal, with the pn delivered from the parent pany. He first created a third team, led by John Carmack, for the expansion of video games from the Doom and Quake series.
While the fourth team would be responsible for creating franchise games, as they were called in private dots, Lux Party was a dice bame with multiple games. The challenge was to win using a character from the entire cht library, which currently enabled 8 pyable characters, including Crash Bandicoot, Professor N. Cortex, Coco Bandicoot, Woody the Cowboy, Buzz Lightyear, an animated version of Doom, Pikachu, and the protagonist of the Shaman King saga.
With the four teams stituted, the third team delved into different creations. The game, Forza Horizon, a card game that aims to animate cars from different brands, has only been touched on minimally by the first team, which is the rgest in terms rammers, designers, and leaders. They strictly follow the programs delivered by the parent pany, but for Forza Horizon, no clear notice ram has been given.
They observed from a distant side how the video game industry was developing.
-Yes, I think we use the moo expand the industry to a pany that helps us see our video game produ from anle. The trend is up, and the new maes, retly from Japan, are already sidering tinuing with the 3D animatiohod. If we monopolize a studio with good proje, it help us improve our work, - said Richard Boll.
Anne Hall was surprised. Lux Animation pany didn't meddle in the money produced by its branches, but the dramaticrease in sales and the atis showed that ID Software was growing by leaps and bounds.
- The opinion is relevant. Have any panies given suggestions for the iation and expansion of ID Software? - asked Anne.
-Well, one pany has caused a stir: Interpy Eai. Uhe alliance of Paralx Software, they have created several video games, especially the video game Dest Freespace, which is a y in terms of 3D animation teology. The work could be substantial. If we ally with them or purchase this pany, we improve our teical capabilities, - said Richard Boll.
-I'll look into it. Start preparing everything for the purchase of Interpy: information on what video games they haheir personnel, costs, expenses, debts, successes, everything. The idea is reasonable, and as long as we establish a limit, we make the purchase of Interpy and Paralx Software, - said Anne Hall, thinking about expansion.
When Richard read about Dest, two important things became clear: - a first-person shame known for its innovative 3D movement system and freic gamepy. - With Billy's innovative ideas about game creation, merging that innovation with ID Software's system and engine would advance by leaps and bounds.
-Of course, I have other pahat I feel have a lot to offer, but that one is the most iing. However, I'll look for the most relevant ones in the market, - said Richard Boll.
The pany was clear: he had to vince his boss of an expansion. Perhaps only a well-done job would allow him a quick promotion. He now directs a pany reized in the market for multiple video games.
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-We fidently have the new a game from the ID Software series, - said Alexa Riley with a sigh of relief. Fag the predetermined delivery of Tomb Raider, of the seven games she was tasked with creating for the pany, this was the third. She could see the hungry eyes of all the programmers striving to learn every gram of information and improve. The game had many challenges.
-No doubt, although we still edit some parts that deserve better treatment, - ented Dave D. Taylor.
Group one sisted of the Riley spouses, Camil, an, Dave D. Taylor, Jessian, and Andrew Fisher.
-Let Pixar take care of it. They'll facilitate a smooth transition that our designers have projected and it'll take them much less time. Just make sure to note all the importaails that ame has begun to develop, - said Alexa.
As a team leader, along with her husband Brian who followed orders diligently, Alexa stituted the most creative part of the program, but Brian was the force to be reed with his keen ability to detect the slightest fws, patterns, clues, beginnings, and analysis form, from the fi details of the work to the essential intricacies.
-This was a challenge in many aspects, - Alexa ented aloud to the members of her group. --The game is smoother, with spahas, more details, aools the game o use, like establishing tact with cars, motorcycles, different types of eleic equipment, ons, campfires, iories, and more. Animals with artificial patterns and vilins with more tactical intelligence. Puzzles and scaled, giant maps that shone and had to be solved perfectly. -
-I don't doubt it, I even think the car game will be much simpler. Accelerate, brake, crash. What could g? - questioned Camil, a puter engineer from the Uy of Massachusetts.
Alexa sighed. They still didn't know their boss, a person who only knew how to do two things and one of them was to exceed the creative limits of the pany, from ney profiles, maps, aesthetics, designs, and graphical improvements.
-Eleic Arts has a car game. We'll study how they desighe cars; however, we might faother 3D challenge, - responded Alexa.
She wasn't wrong. The first challenge was the graphics, the sed step was to pose numerous cars. They hoped to form alliances with different car brands, fog on ercially successful brands. The sed step was the plexity of the tracks and the game's artificial intelligend petitors.
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